by L M S on Wed May 13, 2009 12:57 pm
So back in the day, when This Game was played on a board, at a table, against a person you could see, my friends and I had a variation that became quite popular amongst us as well as very frustrating, entertaining, nerve wracking, hilarious, et al at times. None the less it was interesting and different. We took the cards from and old risk set and modified some of them to be included in the current game. It was sort of "Unoesque" in a way.
They included things like:
skip a player,
reverse the sequence,
add a card,
lose a card,
+3 armies,
lose your turn,
take one attackers dice away for a turn,
defender gets 3 dice and attacker gets 2,
a catapult (actually played like a bombarding territory),
exchange a territory with anyone you want(very irritating) ,
Nuclear Bomb (was plus 25 armies, but only could attack ONE territory),
connect ANY two territories for the rest of the game,
There were some other fun ones as well, like a "Napoleon" card that could turn any stack on the board to YOUR ally for a turn and could attack its owner if you wanted (this was devastating),
a "Pearl Harbor" card that was in effect a 15 reinforcement navy to be used on any water adjoining territory,
etc, anyway you get the idea.
I know there were more but it has been a long time....... anyway the special cards were usable at any time during your turn and were not considered to be part of the sets you turned in for spoils. Sometimes they were even traded among players.
Any thought s on this home rules version?
It may add some new twists to game play for some and I just remember the fun we had with it.
Last edited by
L M S on Wed May 13, 2009 1:07 pm, edited 1 time in total.