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sully800 wrote:If you lose more points than you win on that game type then that simply means your score should be lower than it currently is.
Most people who play speed games against low ranks win far more than 75% of their games. Much closer to 99% of the their games in fact, and they have purposefully used that tactic to get to the top of the scoreboard. So in reality, the problem CC has been trying to fix is exactly the opposite of the problem that you are mentioning (you get too many points for beating low ranks, not that you get too few as you said). So once again, if you are having trouble maintaining rank you either have to play a game type that you are better at or you should realize that you don't deserve to be such a high rank for the type you want to play.
maniacmath17 wrote:There's two issues to address with the current system.
1. High ranked players gain points in 1v1 speed games against lower ranks in which the lower rank has virtually zero chance of winning.
2. The current system gives way too many points to a lower ranked player when they do in fact win. This doesn't really stop those 1v1 high ranks since the losses are very rare, but in more evenly matched situations, this is painfully obvious.
Example: Player with 1500 points loses to player with 1000 points. Points lost = 30
Player with 1500 points beats player with 1000 points. Points gained = 13.33
In order for the player with 1500 to simply maintain his points, he would have to win 5 out of every 7 games. That's a 2.5 to 1 win/loss ratio. In our current system does having 500 more points than someone actually mean you are 2.5 times better than that person? I don't think so.
So what's the solution? Go to the chess rating system. I don't remember the exact formula, but it's much more fair in situations between somewhat close ranked players (addressing problem #2). Also, when the rating between two players is above an X amount of points, the higher ranked player can no longer win points off of the lower ranked player (addressing problem #1).
maniacmath17 wrote:When there's two experienced players it does usually come down to luck, but I don't think that's the case with a high ranked player vs a low ranked player. Take a look at King_Herpes last 100 or so 1v1 games, he very rarely loses and when he does I'm pretty sure they are almost always to relatively high ranked players.
It's because he can use both the strategy of the map and his quickness to overcome most of the bad luck that could occur in a game.
a.sub wrote:why not have a system based on the delta of point between the two players?
so a 4500 loses the same to a 4000
as a 1500 does to a 1000
wouldnt that make sense?
Harley_Zizo wrote:Hi everyone !
I just had to bring this up because it is starting to get at me and was wondering if other members would also agree with me.
Not everyone is high ranked on this site (we all agree) and I basically like to play speed games and not those which last weeks and months. Meaning i will have to play with almost all ranks of players in order to get a game going.
Getting 20 pts for a win and losing over 50pts per game is a joke IMHO. That all is because i am higher ranked shouldn't mean i get slaughtered winning or losing (unless I have 75% rate of wins)
I know that some of you will suggest creating private games, but common we all know all the hassle to fill in the seats in a private game especially if you are looking for a speed game. First I am not going to keep on sending PM to all high ranked players to join (spam) nor i will wait forever to get them join what is meant to be a speed game.
I think that is a glitch on CC and the scoring system needs to be a bit more fair and adapted somehow.
Woodruff wrote:maniacmath17 wrote:There's two issues to address with the current system.
1. High ranked players gain points in 1v1 speed games against lower ranks in which the lower rank has virtually zero chance of winning.
2. The current system gives way too many points to a lower ranked player when they do in fact win. This doesn't really stop those 1v1 high ranks since the losses are very rare, but in more evenly matched situations, this is painfully obvious.
Example: Player with 1500 points loses to player with 1000 points. Points lost = 30
Player with 1500 points beats player with 1000 points. Points gained = 13.33
In order for the player with 1500 to simply maintain his points, he would have to win 5 out of every 7 games. That's a 2.5 to 1 win/loss ratio. In our current system does having 500 more points than someone actually mean you are 2.5 times better than that person? I don't think so.
So what's the solution? Go to the chess rating system. I don't remember the exact formula, but it's much more fair in situations between somewhat close ranked players (addressing problem #2). Also, when the rating between two players is above an X amount of points, the higher ranked player can no longer win points off of the lower ranked player (addressing problem #1).
The chess rating system is an OUTSTANDING suggestion. I would wholeheartedly support that idea and I agree with you that it would effectively fix most of the problems we're seeing with ratings.
thebest712 wrote:if you use the chess rating system King_herpes couldnt win any more points, if he win vs KP he get 0.06 points :p
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