- Quadruple games with a 'mole' option. Those familiar with the old game show 'The Mole' (ABC, 5 or so years ago) should recognize this.
Specifics:
- In a quadruples game, allow the 'Mole' option.
- The Mole is the player inside the Team that is actually playing AGAINST the team. They talk in team chat the same as a 'loyal' Team member and (in fog games) sees their own team's deployment the same as a 'loyal' Team member. (Also, they don't see the other team's deployment in fog games).
- The Mole cannot talk via private message to the other team. (This is the same way a person in a standard game now can't PM another player about strategy, even one they've supposed made a truce/deal with).
- The Mole of Team 1 gets or loses points as a Team 2 player.
- Team 1 sees who the Mole is on Team 2, but does not see who the Mole is in their own Team. i.e. - there is a designation beside their name like in the assassin games.
- In game chat, the first entry is
either: 'You are NOT the Mole.'
or: 'You ARE the Mole.' - In winning the game, Team 2 (for example) would still have to kill Team 1's Mole. This would be just to simplify matters. (I could really care less about this rule; I just figure coding may be easier this way).
This will improve the following aspects of the site:
- Another interesting gameplay. Strategy lovers unite!