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Scenarios

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Scenarios

Postby Simon Viavant on Sun Jun 07, 2009 10:07 pm

Concise description:
  • Create scenarios for different maps with a certain number of players, where players get specified positions and possibly high stacks at the start.

Specifics:
  • Scenario making would work like map making. To make a scenario you'd pick a map, make up to 8 players (not counting neutrals), and assign territories to each player. Give each player a name. Fill in armies for each player (The stacks won't start out as 3 everywhere)
  • There could be scenarios for historical events, for example, someone could make a World War Two scenario on 2.1 or some other world map with Germany, UK, US, USSR, and Japan (and a hell of a lot of neutrals.)
  • For maps based on literature or web games, such as Draknor and Discworld, scenarios could be made based on storyline happenings there, or people could make their own stories for scenarios, including "possible future" scenarios on a world map like "Earth 2200" and whatnot.
  • There could be team game scenarios, for example, in a WW2 scenario, US, UK, and USSR would be a team.
  • Players could choose who to join as; similar to team games with the "join as team 1 or team 2" option. For example, in a WW2 scenario they could choose to join as Germany, UK, etc.
  • There could be series of scenarios with one "storyline"

This will improve the following aspects of the site:
  • More interesting gameplay with people developing strategies on any scenario.
  • Creates a new game option
  • Possibly creates more interesting situation as the game develops.
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Re: Scenarios

Postby ratdig04 on Mon Jun 08, 2009 12:24 am

Im not sure I like this idea, but it did remind me of when I used to play my dad back in the day we would choose where we put our armies. We knew what our territories were and took turns deploying one army at a time. But, im not really sure I get what you are suggesting.
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Re: Scenarios

Postby Simon Viavant on Mon Jun 08, 2009 12:30 am

Imagine a game halfway through where everyone had a continent and good-sized stacks.
It'd be like if the game started in that position.
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Re: Scenarios

Postby Rabid bunnies on Mon Jun 08, 2009 3:02 am

The problem with a game starting with good sized stacks and everyone with their continent is not every continent is worth the same ammount (so someone will be thwarted from the get-go).

And B) Even if it was established that everyone started with the same value but with sizeable stacks and a bonus of equal revenue... you would simply begin a game at a draw status.

The real benifit to 3s being the number or to people starting small is that in the building game, as it progresses... some people are meant to fall behind while others are meant to pull ahead and become game leader. As the game progresses the small are weeded out and 1 winner takes it all.

Starting a game where everyone has a different bonus and good sized stacks dimply eliminates the aspect of "thinning the herd" that every game goes through and that determines every winner.
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That being said, I love a variation of the idea. Suppose a "King of the hill" aspect whereinstant taking and holding wasn't good for a victory but 1 player would take a territ in the center and have to hold it for 5 rounds to win.

Or a "Defend the castle" concept where 2 players start like normal each having ammount of territs. However in addition to being able to win by wiping out your opponent... in "Defend the castle" there would be a small wall of neutral 3s protecting a single Neutral 1 "Castle". One player would have as a goal to defend that Neutral 3 without being able to deploy on it (duh). The 2nd player would have the goal of killing that neutral 3 in 12 rounds or less (or simply wipe out the defending player).

Example outline:

Suppose North Africa has the "castle". North Africa would have a neutral 1 on it. Brazil, Western Europe, Southern Europe, Egypt, East Africa and Conga would have neutral 3s on them (or if that's too much... one of the adjacent territs to the castle would have a defending player 3 on it).

Player 1 (Attacker) would have the goal of conquering North Africa anytime in 12 rounds.
Player 2 (Defender) would have the goal of making sure the Neutral 1 in North Africa is not killed in 12 rounds. They would really be trying to secure the immediate ring of neutral 3s around the weak Neutral 1 Castle.

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Re: Scenarios

Postby Simon Viavant on Mon Jun 08, 2009 3:17 am

By "stacks" I meant probably 6-10, nothing huge.
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Re: Scenarios

Postby Simon Viavant on Mon Jun 08, 2009 3:18 am

And those only on a few territs, the rest being 1s or 2s.
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Re: Scenarios

Postby firsal901 on Mon Jun 08, 2009 4:23 am

i kinda like the idea of scenarios

BUT, the creator can create the settings that give him/her an advantage

but still i like the idea
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