Timminz wrote:The Neon Peon wrote:Q: Why would someone want to kill someone for less troops than it took to kill someone?
A: No one would do that.
This is also not true. If killing someone gives you a decent shot at a sweep, it might not matter if the first kill was "worth it". Even sometimes when it won't give you a sweep, you can get an extra card, and it might be worth it to take a slight "loss" in armies.
I am talking about his dang suggestion and not escalating games. Please don't twist my statements out of context. Why didn't you try to put in 2 player games as well? You would have to kill at least 18 troops for a set worth 10.
Think about the actual suggestion for a moment and realize that killing someone like that would be similar to killing someone in a flat rate. If we are talking about a flat rate game, then that statement is generally true. YES! I know there are exceptions, but I am talking generally. Take a look at all your games, find the weakest player and see if you would currently kill him for 15 troops. The answer would be "no" 95% of the time at least.
If you find that after looking at all of your games that you would kill someone for 15 troops in most of them, then I stand corrected.
I generalize, and do not wish to say "you should not go for north america in an escalating... unless you have all but one territory in it and that territory is weak, you can secure it easily, you do not lose many troops while taking it, you are doing a sweep and every territory in north america belongs to someone, you are in a team game, you are in a two player game and get the opportunity, you are in an escalating with few people, everyone else is taking bonuses, or..."