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Another Battle System For Less Luck

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Another Battle System For Less Luck

Postby nick_la_trique on Fri Jan 23, 2009 6:48 pm

Another battle system
  • The idea of a battle system other than the Risk one would be fun. Not in replacement but in addition. So you would still have the choice of the system you want to use, depending on the map. The new battle system would still be based on dice, but could integrated different dice value. D4, D8, D10, etc...
  • In a battle system like Risk, luck has an enormous impact on the game. How many people writes in the chat log something like
    "I lost 22 troops against your 2 troops... Crappy dice."
    ? Pretty sure it happened to all of you...
  • I never could really figure out the odds of winning or not a fight in the Risk system. All I know is, the more you have the less chance of losing. But what about knowing that if you have, for example, 8 troops: is it worth the chance to attack 5 troops or is it better to stay in a defence mode?
  • Every strategic gamer has passed by Risk. But after discovering other more elaborated board games, one seldom returns to it's basic system... And it's no wonder: They want to get rid of the luck factor as much as possible.

Less luck and more strategy
  • The new system would give you access to different kind of troops. All of them with a different attack/defence value. Different movement rate.
    Unit Categories: land, sea, air and space
    Unit Types: tanks, infantries, artillery
    Unit Attack Values: submarine vs transporter (the transporter would have little chance of survival)
  • You would receive Production Points and spend it as you see fit for your situation. The cost of each units would be based on combat value (attack/defence) and mouvement rate.
    Units like cavalry would cost more than footman since it would have a higher attack and mouvement value.
    A death star would have a very high combat value but no movement value; a x-wing fighter, low combat value, high movement rate.
  • You would have to make wise choices and sound decisions regarding the enemy situation and map environment

Almost endless possibilities.
  • You could customize available troops easily on different maps:
    cavalry and milicia for a map like American Civile War
    armed guards and unarmed prisoners for Supermax: Prison Riot
    death stars, x-wings and space destroyers for Space
    barbarians and legionaries for Imperium Romanum
    neurons and synapses for 8 Thoughts
    vowels and consonants for Crossword
  • You could have 1 category with 2 different units on one map. Or up to 4 categories with 4 or 5 units available on another map... and everything between.

This will improve the following aspects of the site:
  • It will not completly obliterate luck from the game, but it will atenuate it a lot.
  • More strategy
  • Less complaints about crappy dice.
  • Less frustration
  • Less stupid attacks and endless stacking up
  • More control over your gameplay
  • More variety = Less boredom

What do you think of this?
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Re: Another Battle System For Less Luck

Postby The Neon Peon on Fri Jan 23, 2009 6:50 pm

Okay, what is this site? A non-RISK related, RISK-like game.

Your suggestion is to pretty much scrap most of the site and build an entirely new game around it, yeah you keep the basic principle, but everything else is scrapped.

think of the coding. several types of troops... not going to fit on the current maps we have. Which means you need new maps to accompany this.

More types of troops, you are going to have to change all the xmls because there are three territories per territory.

production points? a whole lot more coding right there. This is sounding more and more like existing computer games.

... the list continues, such as scrapping the dice... a lot more code.

What do you keep?

Territories (although changed), armies (although different forms), forting.

Yeah, sounds like a different game to me.
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Re: Another Battle System For Less Luck

Postby nick_la_trique on Sat Jan 24, 2009 6:44 am

Sure, it's a bit different... And of course you would have to do coding... But it's a suggestion to enhance the site and the gameplay.

But if you know of a game who ressemble this, let me know. Because I've been looking for something like that and found nothing so far...

You should think of it as another niche you could exploit. I mean, if it's not on the market and there's a demand for it, it's an opportunity. Kind of like Coca-Cola making Sprite. Just another recipe to conquer another segment in the market. (yes i do work in marketing)

I would do it myself but i don't know how to code. You (those who built this site) do. And you did an amazing job with this site. So you have the expertise to do such thing. And because I see so much complaints about the bad luck and the lack of control over the strategy, I'm sure that if you make a survey and ask your community if they would like to have access to another battle system like, the one i proposed, you would have a good response. Of course, it would take a survey to know if this "intuition" is justified or not. Do you make surveys? There is a lot of board gamers in your community site, and you know that these guys get bored rather rapidly of a game that relies too much on luck... Those who don't are more gamblers than gamers.

Anyway, i don't think i would be able to make you change your idea, but be sure that i would be willing to pay to have access to a battle system like this one.
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Re: Another Battle System For Less Luck

Postby xelabale on Sat Jan 24, 2009 8:45 am

Civilisation?
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Re: Another Battle System For Less Luck

Postby owenshooter on Sat Jan 24, 2009 3:12 pm

let me know when you get this new site up and running nick... and i hope premium is affordable, like it is here!! good luck... the black jesus has spoken...-0
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