Conquer Club

Troop Deployment at start of game

Suggestions that have been archived.

Moderator: Community Team

Troop Deployment at start of game

Postby DracoGT on Thu Aug 14, 2008 10:54 am

I'm Sure this has been suggested before, although i didn't see it.
Concise description:
  • Troop Deployment at start of game

Specifics:
  • It would appear that at the start of the game you don't get to place your armies when you want, there just spread out evenly throughout your countries, I would like to be able to pick where those armies go, like in a real game of risk. Or at least make it an option.

This will improve the following aspects of the site:
  • by making the games more like the official rules of the board game.
Sergeant 1st Class DracoGT
 
Posts: 1
Joined: Wed Aug 13, 2008 1:47 am

Re: Troop Deployment at start of game

Postby max is gr8 on Thu Aug 14, 2008 11:51 am

Suggested Before...
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Troop Deployment at start of game

Postby Androidz on Thu Aug 14, 2008 11:51 am

DracoGT wrote:I'm Sure this has been suggested before, although i didn't see it.
Concise description:
  • Troop Deployment at start of game

Specifics:
  • It would appear that at the start of the game you don't get to place your armies when you want, there just spread out evenly throughout your countries, I would like to be able to pick where those armies go, like in a real game of risk. Or at least make it an option.

This will improve the following aspects of the site:
  • by making the games more like the official rules of the board game.



We sure dont want to be more as risk. That product is copyrighted. What Lack want to do is to create something similar but which not busts his coconuts.

Good idea, but i dont want this site to be putted out of bussnies.
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby Simon Viavant on Thu Aug 14, 2008 12:40 pm

This has been suggested before. It would be impractical in casual games, so I have an idea. What if you can't attack the first round, but all fortifications are "teleporting" that round. That means it's like unlimited, but the territories don't have to be connected. And as an option, maybe you can't see other people's forts until round 2. (That seems like it would make it more fair, but I don't think it would be good, personally, because then 3 people might put everything on South America, but only one person goes for Australia.)
User avatar
Corporal Simon Viavant
 
Posts: 328
Joined: Thu Jan 24, 2008 9:17 pm
Location: Alaska

Re: Troop Deployment at start of game

Postby crazycoders on Thu Aug 14, 2008 1:06 pm

That option would be nice, but the way to implement it can largely vary from person to person and the last that explained how wouldn't make sense in fog war games. It could ruin games. This play mode exists in risk because we are fogless and all alert and playing.

Implementing this in CC would take ages to start a game if it was turn based droppings.

So i have to disagree...
Cook crazycoders
 
Posts: 32
Joined: Tue Apr 29, 2008 2:26 pm

Re: Troop Deployment at start of game

Postby max is gr8 on Thu Aug 14, 2008 1:12 pm

In the idea decided the only way it would work is if it happened at the very beginning of a game for 1 round they have X units to deploy then the round begins. (Without viewing opponents units) It means you would have to be moderate throughout all continents not to get wiped out.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Troop Deployment at start of game

Postby blakebowling on Mon Aug 18, 2008 11:48 pm

DracoGT wrote:I'm Sure this has been suggested before, although i didn't see it.
Concise description:
  • Troop Deployment at start of game

Specifics:
  • It would appear that at the start of the game you don't get to place your armies when you want, there just spread out evenly throughout your countries, I would like to be able to pick where those armies go, like in a real game of risk. Or at least make it an option.

This will improve the following aspects of the site:
  • by making the games more like the official rules of the board game.

a new recruit in Suggs/Bugs :shock:

and as you've already been informed, this has been suggested before.
Private blakebowling
 
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Diside Where To Deploy (GameOption)

Postby Androidz on Mon Sep 08, 2008 11:00 am

Im sure this has been rejected before and suggested but i don't know why:S.

Concise description:
  • Let all our terretories start as 1. not 3.
  • Since we get 2 menn from each terretorie removed, we can deploy them wherever we want.
  • Make the first round to be Deploy only phase. When all has deployed then the battle begin.

Specifics:
  • Lets say you start with 3 terretories on the first round then they start with 1 army each. That gives you 6 armies to deploy anywhere you want. Now this is the first round and you cant attack after you deployed you need to wait for the other players to finish their deploy turn.

This will improve the following aspects of the site:
  • More Fun, More Options, More Me!
  • Gameplay, we need gameplays!
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby lancehoch on Mon Sep 08, 2008 11:35 am

Merged in a new thread.
Sergeant lancehoch
 
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: Diside Where To Deploy (GameOption)

Postby OliverFA on Mon Sep 08, 2008 12:19 pm

Androidz wrote:Im sure this has been rejected before and suggested but i don't know why:S.

Concise description:
  • Let all our terretories start as 1. not 3.
  • Since we get 2 menn from each terretorie removed, we can deploy them wherever we want.
  • Make the first round to be Deploy only phase. When all has deployed then the battle begin.

Specifics:
  • Lets say you start with 3 terretories on the first round then they start with 1 army each. That gives you 6 armies to deploy anywhere you want. Now this is the first round and you cant attack after you deployed you need to wait for the other players to finish their deploy turn.

This will improve the following aspects of the site:
  • More Fun, More Options, More Me!
  • Gameplay, we need gameplays!


This will also improve:

[*] No more "I was killed without even being able to play my furst turn!"
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Diside Where To Deploy (GameOption)

Postby Androidz on Mon Sep 08, 2008 12:27 pm

OliverFA wrote:
Androidz wrote:Im sure this has been rejected before and suggested but i don't know why:S.

Concise description:
  • Let all our terretories start as 1. not 3.
  • Since we get 2 menn from each terretorie removed, we can deploy them wherever we want.
  • Make the first round to be Deploy only phase. When all has deployed then the battle begin.

Specifics:
  • Lets say you start with 3 terretories on the first round then they start with 1 army each. That gives you 6 armies to deploy anywhere you want. Now this is the first round and you cant attack after you deployed you need to wait for the other players to finish their deploy turn.

This will improve the following aspects of the site:
  • More Fun, More Options, More Me!
  • Gameplay, we need gameplays!


This will also improve:

[*] No more "I was killed without even being able to play my furst turn!"


ah i forgot about this tread:D

And Oh yeah i forgot about that i need to think more on this:O

1 Ways to fix this.

[*] Only in Speed freestyle.

[*]
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby OliverFA on Mon Sep 08, 2008 12:40 pm

Why only in freestyle? This is most valid for sequential. Specially in 8 player games.
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Troop Deployment at start of game

Postby Androidz on Mon Sep 08, 2008 12:43 pm

OliverFA wrote:Why only in freestyle? This is most valid for sequential. Specially in 8 player games.


Cause then you still would be elimnated in the first round;).

During freestyle you can easly deffend yourself.
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby OliverFA on Mon Sep 08, 2008 1:48 pm

Excuse me, I don't understand. Are you suggesting this to only apply to Freestyle, or not to apply to Freestyle?
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Troop Deployment at start of game

Postby Androidz on Mon Sep 08, 2008 1:49 pm

OliverFA wrote:Excuse me, I don't understand. Are you suggesting this to only apply to Freestyle, or not to apply to Freestyle?


only freestyle speed..
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby OliverFA on Mon Sep 08, 2008 1:57 pm

But if the first round is only deploy phase, it can also apply to sequential, and give the 8th player much more chances to survive the first turn.
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Troop Deployment at start of game

Postby Androidz on Mon Sep 08, 2008 2:01 pm

OliverFA wrote:But if the first round is only deploy phase, it can also apply to sequential, and give the 8th player much more chances to survive the first turn.


Now consider, that your playing 1vs1...then the first player has the adventage i think.

Or you might have right since both players start off with the same army. hmm.
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Troop Deployment at start of game

Postby blakebowling on Tue Sep 09, 2008 10:14 am

Androidz wrote:
OliverFA wrote:But if the first round is only deploy phase, it can also apply to sequential, and give the 8th player much more chances to survive the first turn.


Now consider, that your playing 1vs1...then the first player has the adventage i think.

Or you might have right since both players start off with the same army. hmm.

Unless someone gets a continent bonus (I got Australlia and Europe once on a 1v1, I finished it in two turns)
Private blakebowling
 
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Re: Troop Deployment at start of game

Postby Androidz on Tue Sep 09, 2008 10:33 am

blakebowling wrote:
Androidz wrote:
OliverFA wrote:But if the first round is only deploy phase, it can also apply to sequential, and give the 8th player much more chances to survive the first turn.


Now consider, that your playing 1vs1...then the first player has the adventage i think.

Or you might have right since both players start off with the same army. hmm.

Unless someone gets a continent bonus (I got Australlia and Europe once on a 1v1, I finished it in two turns)


Hmm i think i got lost in my suggestion but as i said there should be one round with deploying only. So it dont make sense that one player should have a continent bonus. Then player 2 can end easly. Since no one can attack anything before every1 have deployd.
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users