The tiebreaker die is a standard 1-6 die. In the event of a tie if the value of the tiebreaker die matches the other attacker/defender dice then the attacker wins. If it doesn't match then the defender wins. It still allows for a "Risk" feel to the game while still giving a slight 1 in 6 chance for the attacker to win. If there are no ties then the tiebreaker die is ignored.
For example assume the below dice roles:
- Attacker: 5, 4, 1
Defender: 5, 4
Tiebreaker: 5
The other options (which I am not sure about but I propose this anyway) is a 50/50 coin toss to determine the winner of a tie. This will make the game easier for an attacker and harder for a defender. There will be a lot more victories and a faster game and a lot more turnovers.
I propose to make this a game option "Tiebreaker" with 3 choices:
- Defender which means the defender always wins. This is the current rule
- Die which is the tiebreaker die
- 50/50 which is the coin toss