- There would be a Troop Multiplier game option. If selected, all armies would be multiplied by some constant C. I propose that c=10, but that could be decided here if you prefer a different number.
Specifics:
- So with a constant of 10, all territories that would start with 3 would start with 3*10=30, and instead of getting 3 reinforcements, you would get 30. This would apply to initial troops on the map, as well as reinforcements (so it would calculate reinforcements based on normal rules, then multiply this number by 10) It would also apply to things like autodeploy.
This will improve the following aspects of the site:
- Many people have complained about the "weirdness" sometimes exhibited by the dice. They have proposed an attrition game mode, which would completely eliminate the dice. What I propose is a sort of compromise between a normal game and an attrition one. With more troops, the strange things the dice sometimes do would have less effect on the final outcome of the battle, creating a fairer and more fun game play experience.
- Note that because all troops are multiplied by a constant number, the probability remains relatively the same. However, for small armies, there would be a slight change in probability (i.e. 3v1 would become a 30v10, because of the double dice rules the probability has changed) but I think that this change of probability matters little, and that in general it would provide better game play.
- Also, perhaps the multiplier could be user entered on a per-game basis. In other words, when setting up a game with the troop multiplier option, you could set the multiplier to be whatever you wanted. The multiplier would then be displayed with the game information, so that people joining would be aware of the multiplier. This would allow the use of different multipliers for different maps etc, however it also makes the implementation more difficult and arbitrary, so perhaps a constant multiplier is the better way to go. Any thoughts?
...also I just realized that if the multiplier is 9 instead of 10, the probability should stay the same as originally (i.e. 1*9=9, which is still an odd number so it doesn't change the double dice rules) so consider this as well