- Have pseudo random drops, controlled by certain happenings.
Specifics:
- Make sure no one starts with a continent, or more than like 75% of one.
- For example, during the game's random drop process, if one color owns all of 75% or more of a continent (like austrailia or South America), then the game does a different drop, and if this still presents problems, have it keep randomly generating until an acceptable drop is found.
- If you don't like that idea, then there could be some rules to the drop, thus it being pseudo random using some fancy algorithms.
This will improve the following aspects of the site:
- Less complaints about drop
- More strategic games