^MsCarolyn^ wrote:I think most of these points, except the initial one of course, are the main points to fog of war:p The whole point is thinking. You have to be able to check the game log and know that player A only has 3 territories, then you do a quick check and see that you see all of them. Or you only see 2. Its up to you to try and attack the 2 and try and find the 3rd or not risk it. Take outs require more thinking in fog than other games.
The add-on scripts are also helpful because they do -some- of the thinking for you, but not all.
In a perfect world the eliminated players could be trusted to see the rest of the battle but sadly its not a perfect world. When the game is over you can see the map again but by then its too little too late. It would be cool if there was a "replay button" where it would play the whole battle from a certain round in high speed. But thats just me dreaming:P
Caro
you have it backwards MsCarolyn. in true FoW:-
i
should not know two distant armies i can not see fought.
i
should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i
should know the names of any territory i just lost.
i
should know the names of territories that change hands if they border one of mine.