Conquer Club

CC Etiquette

Suggestions that have been archived.

Moderator: Community Team

CC Etiquette

Postby gdeangel on Tue Feb 12, 2008 3:25 pm

Along the lines of the PM's that come to new players, I think they should add to the one about "first move" or "second move" a few eitquette points. They can say, the members of CC encourage you to follow these rules of etiquette when you play...

Then I'd like to hear what "niceties" the rest of you would add, but let's maybe just try to 5 +/- really good ones that are pretty easy to agree on. Here is my list:

1) Do your best to make all of your turns. Quitting a game just because you are losing makes everyone else in the game wait around.

2) The person you are playing might be younger than you think... try to avoid profanity in your game chat (obviously reciprocating when the other guy b*tching that you killed his army is ok if you like that sort of thing)

3) In freestlye games/real time games, let your opponent know if you have to take a break before the game is over. If someone askes you "rt?", it means play real time.

4) If you want to form an alliance with someone in an non-team game, announce it in the game chat. If you plan an alliance, it will help the integrity of the game if you limit it to a reasonable number of turns.

Maybe this is lame, but it's maybe worth trying since the emails go out to new members anyway...
User avatar
Sergeant gdeangel
 
Posts: 779
Joined: Mon Jan 14, 2008 11:48 pm
Location: In the Basement

Re: CC Etiquette

Postby pepperonibread on Tue Feb 12, 2008 4:30 pm

gdeangel wrote:4) If you want to form an alliance with someone in an non-team game, announce it in the game chat. If you plan an alliance, it will help the integrity of the game if you limit it to a reasonable number of turns.


I don't think everyone likes alliances.. unless there's already an official ruling as to whether they're allowed or not, I wouldn't add that. I like them, but I've seen a few negatives given out because a player took offense to an alliance.
EDIT: Also, good idea :)
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby PLAYER57832 on Tue Feb 12, 2008 4:36 pm

Alliances are specifically allowed as long as they are announced. The turn issue is already mentioned, as is the profanity within the instructions. Folks just don't read them.

But, regarding "real time", I would add another. Real time is something you can ask, but NOT demand, unless you are in a PRIVATE game set up to be real time IN ADVANCE. Fellow "freebie" players are more likely to want to play real time. Premiums may, but usually play speed games if that is what they want.


And negging because you lost, someone couldn't play "real time" (and it was not agreed in advance) OR just playing a way YOU don't think is "correct" are not reasons to neg someone .. even if you think they are the lamest player on earth. Everyone has their own style. It might be their strategy works very well, but the dice just didn't cooperate in that particular game. If they are truly bad, their rank will show it ...eventually.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users