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map idea wat do u think

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map idea wat do u think

Postby a.sub on Sat Feb 09, 2008 6:26 pm

hey i just had a thought, on each map the once some one gets a bonus or an advantage it acts like a snowball effect and they just keep on winning more which helps them win more and so on. so i thought what about a map where you become weaker as you win more. any ideas? criticisms? people who think this is the worst idea and i am anut case?
i was also thinking what about a map where its huge, but everybody only starts with one territory and everybody has to work their way up.
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Postby sfhbballnut on Sat Feb 09, 2008 10:51 pm

map ideas?? interesting idea, wanna see someone creative get a hold of it and run for a bit, then we might get something worth while
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Postby InkL0sed on Sat Feb 09, 2008 10:55 pm

I think you're a nut case. :wink:
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Postby john1099 on Sun Feb 10, 2008 2:05 am

InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.
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Postby Proximus Ventor on Sun Feb 10, 2008 3:25 am

If you became weaker as you won more the game would never end. 1 player would get strong and then another then another. It would be a stale mate. :roll:
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Postby BENJIKAT IS DEAD on Sun Feb 10, 2008 4:20 am

john1099 wrote:
InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.


Not that hard really actually. It could be done a couple of ways:


1) overrides for pairs of continents - so you say get only 4 if you have Africa and SA

2) A modification of the territory bonus - a severe version of the territory bonus revision used in Conquer Man is now available to be used in map design.
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Postby Mr Unbeatable on Sun Feb 10, 2008 4:26 am

Proximus Ventor wrote:If you became weaker as you won more the game would never end. 1 player would get strong and then another then another. It would be a stale mate. :roll:


Good point, how would anyone actually win???
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Postby yeti_c on Sun Feb 10, 2008 4:26 am

BENJIKAT IS DEAD wrote:
john1099 wrote:
InkL0sed wrote:I think you're a nut case. :wink:


QFT, really hard to code, for sure.


Not that hard really actually. It could be done a couple of ways:


1) overrides for pairs of continents - so you say get only 4 if you have Africa and SA

2) A modification of the territory bonus - a severe version of the territory bonus revision used in Conquer Man is now available to be used in map design.


QFE & QFT

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Re: map idea wat do u think

Postby insomniacdude on Sun Feb 10, 2008 1:36 pm

a.sub wrote:hey i just had a thought, on each map the once some one gets a bonus or an advantage it acts like a snowball effect and they just keep on winning more which helps them win more and so on. so i thought what about a map where you become weaker as you win more. any ideas? criticisms? people who think this is the worst idea and i am anut case?
i was also thinking what about a map where its huge, but everybody only starts with one territory and everybody has to work their way up.


Play escalating. Continent bonuses don't mean as much.
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Postby PLAYER57832 on Sun Feb 10, 2008 5:01 pm

I am slightly confused, but I think you mean that once you get a bonus, you get a longer turn???? Or do you mean that you get a small bonus for one continent a larger one for two, etc.

If the latter, then you might try playing the Age of Merchants map and the Age of Realms map set. They do just that, with resource pairs.
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