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hwhrhett wrote:perhaps if the vip was only allowed to attack one color of person, that changed from round to round. that way it would not be obvious who it was until the game got to be later on in the rounds.
insomniacdude wrote:Bump.
Not letting a legitimately good idea getting buried because of a bunch of bug reports.
4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
ParadiceCity9 wrote:4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
but either way you're taking out the other vip.
doi.
BaldAdonis wrote:insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
What if it was styled like assassin is now? So the other team knows who the target is, but your team doesn't. Then you could extend it to 3 and 4 team doubles, with each team having one specific target.
No doubt the Doodle Earth assassins would love this: when everyone has two territories and you get two (or four!) players to try to take out one target, the luck factor goes through the roof.
PLAYER57832 wrote:I don't like it because it would just change the whole dynamics of the game too much. There are already questions about Teams giving too many points (not debating that here, just mentioning the debate exists). This would really weight it.
Further, what happens if the VIP happens to be the team member who deadbeats or is just plain a bad player.
It probably works fine in Halo, but this is Risk.
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