[CC5] TOFU vs MM (42-19) - TOFU Win FINAL 23/1
Posted: Wed Oct 15, 2014 10:47 pm
TOFU 1st contact: [player]hopalong[/player]
TOFU 2nd contact: [player]doc_brown[/player]
MM 1st contact: [player]TheMissionary[/player]
MM 2nd contact: [player]drpall[/player]
Round 1: Tie-breaker
Game 14978384 Classic MM
Round 1:
TOFU Home
Doubles
Game 14981264 Space TOFU
Game 14981282 Tribal War Florida TOFU
Game 14981271 Battle for Iraq TOFU
Trips
Game 14981275 Fractured China TOFU
Game 14981284 Poison Rome TOFU
Game 14981290 1982 MM
Quads
Game 14981291 Forbidden City TOFU
Game 14981292 Rail USA TOFU
Game 14981293 Rail Europe TOFU
Game 14981296 Pearl Harbor TOFU
MM Home
Doubles
Game 14980094 Feudal Epic MM
Game 14980100 Feudal War TOFU
Game 14980106 Austerlitz TOFU
Triples
Game 14980114 Trench Warfare TOFU
Game 14980123 Kings Court MM
Game 14980131 Northwest Passage MM
Quads
Game 14980197 Kings Court II TOFU
Game 14980202 Napoleonic Europe MM
Game 14980205 Stalingrad TOFU
Game 14980210 Third Crusade TOFU
Round 2
TOFU home games:
Dubs
Game 15026778 Monsters MM
Game 15026786 Arms Race MM
Game 15026790 Woodboro TOFU
Trips
Game 15026803 AoM TOFU
Game 15026818 Tribal War Anc Israel TOFU
Game 15026821 Batttle of Iraq TOFU
Quads
Game 15026824 austro hungarian TOFU
Game 15026832 New Zealand TOFU
Game 15026834 Conquerman TOFU
Game 15026835 Stalingrad MM
MM Home games:
Dubs
Game 15025882 Arms Race! MM
Game 15025887 Hive TOFU
Game 15025890 Battle for Iraq! TOFU
Trips
Game 15025895 First Nations NA TOFU
Game 15025897 Prohibition Chicago TOFU
Game 15025900 England TOFU
Quads
Game 15025909 Middle Ages MM
Game 15025913 Feudal Epic MM
Game 15025916 Supermax MM
Game 15025920 Cricket TOFU
Round 3:
TOFU home games.
Dubs:
Game 15075271 Draknor TOFU
Game 15075275 1982 TOFU
Game 15075279 Lunar War MM
Game 15075281 AoR3 TOFU
Trips:
Game 15075294 Salem TOFU
Game 15075297 Operation Drug War MM
Game 15075308 Conquer Man TOFU
Game 15075319 Battle of Actium TOFU
Quads:
Game 15075353 Rail Africa TOFU
Game 15075323 Salem TOFU
MM Home games:
Dubs:
Game 15073046 Treasures of Gal MM
Game 15073048 Lunar War TOFU
Game 15073052 Dawn of Ages TOFU
Game 15073054 Age of Realms 2 TOFU
Trips:
Game 15073061 Third Crusade MM
Game 15073067 Poker Club TOFU
Game 15073070 Feudal War TOFU
Game 15073075 Japan MM
Quads:
Game 15073079 Waterloo TOFU
Game 15073090 WWII Gazala MM
61 total games:
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils (does not count toward player game maximum)
When games are sent, they must already be created by the home team. The home team will then have 48 hours to fully invite its players. The away clan will then have 48 hours to fill all the games.
Proposed timeline and gameload:
CC Time: 2014-10-26 23:30:00 EST — Batch 1 games exchanged ~ 3dubs, 3trips, 4quads + tie breaker.
CC Time: 2014-11-09 23:30:00 EST — Batch 2 games exchanged ~ 3dubs, 3trips, 4quads
CC Time: 2014-11-23 23:30:00 EST — Batch 3 games exchanged ~ 4dubs, 4trips, 2quads
TOFU shall create the tie breaker and join as team 1, and will be sent as part of Round 1.
[player]TheMissionary[/player] will keep track of MM player game counts, and submit them to me along with the map choices each round.
TOFU home games shall be labeled as "CC5 Set X - TOFU home 12hrFOG" and MM home games as "CC5 Set X - MM home 12hrFOG" where X is Round 1, 2, or 3. The tie breaker game shall be labeled "CC5 TOFU vs MM Tie Breaker".
[spoiler=Hungry Hippos aka Player Count]-TOFU-
Arama86n 4
Armandolas 7
Bazza 8
casper 5
catnipdreams 2
ChrisPond 3
Dako 6
Deli 10
denise 10
doc_brown 7
Dualta 2
Fulch 2
Great-Ollie 9
hopalong 4
Macbone 2
jabajabba 6
jackal31 12
kexor 9
keyborn 3
mikiesdios 1
MudPuppy 7
superrag 1
timmy1 3
-MM-
drpall 3
br4nd0n2002 1
bigballinstalin 11
nola_lifer 8
hlbart 4
loutil 12
blitzkrieg frank 12
tennisie 5
herrz 11
liveoak 7
william tennant 8
themissionary 9
general cod 8
lockup 6
lord arioch 6
enjoycocacola 5
matt2006 3
giannikas 1
spazzattack 2
potager1 1[/spoiler]
[spoiler=Words to live by]-Only game types allowed are "Teams".
-Automatic initial troops only.
-All games must be sequential.
-Beta maps are not allowed.
-All spoils, except zombie spoils, are allowed.
-"No forts" and "Parachute" are not allowed.
-There will be no round limits, unless otherwise noted.
-Trench is permitted in a maximum of 6 home games (Any trench game must have a 30 round limit).
-Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
-No speed.
-12 Hour Fog Rule will be enforced: The first team to play must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
-New settings that are implemented after the start of the Cup will be excluded from wars unless agreed to by clans on an individual war basis and approved by the TO, as provided the Clan Wars section above.
Stipulations in Bold have been agreed upon by each clan's 1st Contacts.[/spoiler]
[spoiler=Conflict Resolution]Any abuse should be brought to the attention of the TO immediately.
Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players.
This is not a common occurrence and we do not expect to see it happen at all but a rule should be in place to prevent abuse. The first time a clan breaks this rule in the Cup the game must be re-made. [Unless other clan wants game to stand] Each subsequent violation during the Cup will result in a forfeit of the game.
Decisions of the TO are final.
If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the CD's attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
If your opponent is late on either sending/joining home games or joining games please notify the CD's immediately. There will be some leniency on running late, we will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). The CD's will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to our attention immediately.[/spoiler]
TOFU 2nd contact: [player]doc_brown[/player]
MM 1st contact: [player]TheMissionary[/player]
MM 2nd contact: [player]drpall[/player]
Round 1: Tie-breaker
Game 14978384 Classic MM
Round 1:
TOFU Home
Doubles
Game 14981264 Space TOFU
Game 14981282 Tribal War Florida TOFU
Game 14981271 Battle for Iraq TOFU
Trips
Game 14981275 Fractured China TOFU
Game 14981284 Poison Rome TOFU
Game 14981290 1982 MM
Quads
Game 14981291 Forbidden City TOFU
Game 14981292 Rail USA TOFU
Game 14981293 Rail Europe TOFU
Game 14981296 Pearl Harbor TOFU
MM Home
Doubles
Game 14980094 Feudal Epic MM
Game 14980100 Feudal War TOFU
Game 14980106 Austerlitz TOFU
Triples
Game 14980114 Trench Warfare TOFU
Game 14980123 Kings Court MM
Game 14980131 Northwest Passage MM
Quads
Game 14980197 Kings Court II TOFU
Game 14980202 Napoleonic Europe MM
Game 14980205 Stalingrad TOFU
Game 14980210 Third Crusade TOFU
Round 2
TOFU home games:
Dubs
Game 15026778 Monsters MM
Game 15026786 Arms Race MM
Game 15026790 Woodboro TOFU
Trips
Game 15026803 AoM TOFU
Game 15026818 Tribal War Anc Israel TOFU
Game 15026821 Batttle of Iraq TOFU
Quads
Game 15026824 austro hungarian TOFU
Game 15026832 New Zealand TOFU
Game 15026834 Conquerman TOFU
Game 15026835 Stalingrad MM
MM Home games:
Dubs
Game 15025882 Arms Race! MM
Game 15025887 Hive TOFU
Game 15025890 Battle for Iraq! TOFU
Trips
Game 15025895 First Nations NA TOFU
Game 15025897 Prohibition Chicago TOFU
Game 15025900 England TOFU
Quads
Game 15025909 Middle Ages MM
Game 15025913 Feudal Epic MM
Game 15025916 Supermax MM
Game 15025920 Cricket TOFU
Round 3:
TOFU home games.
Dubs:
Game 15075271 Draknor TOFU
Game 15075275 1982 TOFU
Game 15075279 Lunar War MM
Game 15075281 AoR3 TOFU
Trips:
Game 15075294 Salem TOFU
Game 15075297 Operation Drug War MM
Game 15075308 Conquer Man TOFU
Game 15075319 Battle of Actium TOFU
Quads:
Game 15075353 Rail Africa TOFU
Game 15075323 Salem TOFU
MM Home games:
Dubs:
Game 15073046 Treasures of Gal MM
Game 15073048 Lunar War TOFU
Game 15073052 Dawn of Ages TOFU
Game 15073054 Age of Realms 2 TOFU
Trips:
Game 15073061 Third Crusade MM
Game 15073067 Poker Club TOFU
Game 15073070 Feudal War TOFU
Game 15073075 Japan MM
Quads:
Game 15073079 Waterloo TOFU
Game 15073090 WWII Gazala MM
61 total games:
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils (does not count toward player game maximum)
When games are sent, they must already be created by the home team. The home team will then have 48 hours to fully invite its players. The away clan will then have 48 hours to fill all the games.
Proposed timeline and gameload:
CC Time: 2014-10-26 23:30:00 EST — Batch 1 games exchanged ~ 3dubs, 3trips, 4quads + tie breaker.
CC Time: 2014-11-09 23:30:00 EST — Batch 2 games exchanged ~ 3dubs, 3trips, 4quads
CC Time: 2014-11-23 23:30:00 EST — Batch 3 games exchanged ~ 4dubs, 4trips, 2quads
TOFU shall create the tie breaker and join as team 1, and will be sent as part of Round 1.
[player]TheMissionary[/player] will keep track of MM player game counts, and submit them to me along with the map choices each round.
TOFU home games shall be labeled as "CC5 Set X - TOFU home 12hrFOG" and MM home games as "CC5 Set X - MM home 12hrFOG" where X is Round 1, 2, or 3. The tie breaker game shall be labeled "CC5 TOFU vs MM Tie Breaker".
[spoiler=Hungry Hippos aka Player Count]-TOFU-
Arama86n 4
Armandolas 7
Bazza 8
casper 5
catnipdreams 2
ChrisPond 3
Dako 6
Deli 10
denise 10
doc_brown 7
Dualta 2
Fulch 2
Great-Ollie 9
hopalong 4
Macbone 2
jabajabba 6
jackal31 12
kexor 9
keyborn 3
mikiesdios 1
MudPuppy 7
superrag 1
timmy1 3
-MM-
drpall 3
br4nd0n2002 1
bigballinstalin 11
nola_lifer 8
hlbart 4
loutil 12
blitzkrieg frank 12
tennisie 5
herrz 11
liveoak 7
william tennant 8
themissionary 9
general cod 8
lockup 6
lord arioch 6
enjoycocacola 5
matt2006 3
giannikas 1
spazzattack 2
potager1 1[/spoiler]
[spoiler=Words to live by]-Only game types allowed are "Teams".
-Automatic initial troops only.
-All games must be sequential.
-Beta maps are not allowed.
-All spoils, except zombie spoils, are allowed.
-"No forts" and "Parachute" are not allowed.
-There will be no round limits, unless otherwise noted.
-Trench is permitted in a maximum of 6 home games (Any trench game must have a 30 round limit).
-Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
-No speed.
-12 Hour Fog Rule will be enforced: The first team to play must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
-New settings that are implemented after the start of the Cup will be excluded from wars unless agreed to by clans on an individual war basis and approved by the TO, as provided the Clan Wars section above.
Stipulations in Bold have been agreed upon by each clan's 1st Contacts.[/spoiler]
[spoiler=Conflict Resolution]Any abuse should be brought to the attention of the TO immediately.
Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players.
This is not a common occurrence and we do not expect to see it happen at all but a rule should be in place to prevent abuse. The first time a clan breaks this rule in the Cup the game must be re-made. [Unless other clan wants game to stand] Each subsequent violation during the Cup will result in a forfeit of the game.
Decisions of the TO are final.
If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the CD's attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
If your opponent is late on either sending/joining home games or joining games please notify the CD's immediately. There will be some leniency on running late, we will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). The CD's will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to our attention immediately.[/spoiler]
