[CC4] MYTH vs TLW (30 - 11) - Final 9/5

MYTH vs TLW
viewtopic.php?f=441&t=189591
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
-Trench is permitted to a maximum of 20% of home games,
-30 Rounds For Trench games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- 12 FOW to be used - If FOW is broken starting team is only required to post the moves that were made. No penalty will be issued.
Round 1: Each Clan sets up 3 Quads, 3 Trips, 3 Dubs - Games setup by 5/26 - this Sunday
Round 2: Each Clan sets up 4 Quads, 4 Trips, 3 Dubs - Games setup by 6/2
Tie Breaker to be played during Round 2.
Good luck everyone.
MYTH Win
TLW Win
ROUND 1 GAMES
ROUND 2 GAMES
viewtopic.php?f=441&t=189591
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
-Trench is permitted to a maximum of 20% of home games,
-30 Rounds For Trench games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- 12 FOW to be used - If FOW is broken starting team is only required to post the moves that were made. No penalty will be issued.
Round 1: Each Clan sets up 3 Quads, 3 Trips, 3 Dubs - Games setup by 5/26 - this Sunday
Round 2: Each Clan sets up 4 Quads, 4 Trips, 3 Dubs - Games setup by 6/2
Tie Breaker to be played during Round 2.
Good luck everyone.
MYTH Win
TLW Win
ROUND 1 GAMES
ROUND 2 GAMES