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[CCXV] Round 2: A^ (28) vs OLDS (16)

PostPosted: Tue Mar 18, 2025 2:13 pm
by mdhill
A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

Clan War Page: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4966

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Tue Mar 18, 2025 3:59 pm
by Caymanmew
mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • NO limit on number of trench games
  • NO round limit on trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • not allowed: no forts, zombie, speed, freestyle, manual, beta

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show



OLDS agree

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Wed Mar 19, 2025 3:35 pm
by Caymanmew
mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Wed Mar 19, 2025 4:28 pm
by Keefie
Caymanmew wrote:
mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees


Approved

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Wed Apr 09, 2025 7:03 pm
by groovysmurf
Please remember to add the war page link to the OP. Thanks!

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Sun Apr 13, 2025 8:24 am
by josko.ri
First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Sun Apr 13, 2025 9:57 am
by TrafalgarLaw01
josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?


We won a Pot Mosbi quads in R2 vs LHDD last CC

Re: [CCXV] Round 2: A^ vs OLDS

PostPosted: Sun Apr 13, 2025 10:06 am
by josko.ri
TrafalgarLaw01 wrote:
josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?


We won a Pot Mosbi quads in R2 vs LHDD last CC

Oh yes, unlimited fort Mosbi :)

Re: [CCXV] Round 2: A^ (8) vs OLDS (6)

PostPosted: Mon Apr 28, 2025 8:34 pm
by itake
Ha! I don't usually brag when I finish early.

Re: [CCXV] Round 2: A^ (11) vs OLDS (7)

PostPosted: Tue Apr 29, 2025 10:52 pm
by TrafalgarLaw01
Seems first set is 14-10 for A. Interesting war

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Sat May 24, 2025 2:49 pm
by TrafalgarLaw01
A is going through and by a big margin it seems. Congrats!!!

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Sat May 24, 2025 2:56 pm
by IcePack
Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Sat May 24, 2025 6:15 pm
by GoranZ
Wasn't this advertised as slow death of the legends? Or Ascension got carried away with their role?



IcePack wrote:Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.

:lol:

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Wed May 28, 2025 11:35 am
by mdhill
The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Thu Jun 19, 2025 7:43 am
by detlef
mdhill wrote:The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.

Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in league, maybe all the hand-wringing about them being a super clan that nobody would be able to compete with was a little premature.

Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

PostPosted: Thu Jun 19, 2025 8:23 pm
by GoranZ
detlef wrote:
mdhill wrote:The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.

Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in league, maybe all the hand-wringing about them being a super clan that nobody would be able to compete with was a little premature.

Nope, on paper they are still the most capable clan. Maybe they haven't found the proper mix, but they will eventually.