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A solution to end gamesmanship in creation of games for clan

PostPosted: Mon Jun 30, 2025 12:37 pm
by detlef
Many people think that being second to act in game creation for clan wars gives your clan an advantage and there's a lot of merit to that. Knowing what maps and settings your opponent chooses gives you insight into their strengths and may change what you were planning to use for your home maps.

One very easy way to avoid this is to pick a 3rd party (likely a mod that is in neither clan and could be stated in the initial terms of the war) that each clan pms their game list to that is due 1 day prior to the date that the games must be created by. Once the 3rd party gets both lists, they post in the war thread that they have them and the games can now be created. (eta: if they don't announce it, it is understood that games can be created the day after the due date for the pms). Once both sets have been created, they copy and paste the pms into a post in the war thread and it is up to the clans to confirm their opponent stuck to their original list. This way results in very little additional work for the mods. Basically, all they have to do is say they got the lists, and then post the list after the games have been created. That is literally less than 2 minutes of work for the mod.

Failure to stick to your original list could result in forfeiture of non-conforming games. Perhaps a "yellow card" for messing up a setting (upgraded to forfeiture of a game if the mistake is repeated) and immediate forfeiture of games where you changed the map.

This is a nearly bullet-proof way of ending what has long been a source of frustration for many.

Unlike many suggestions, it requires no new coding and relies on the existing infrastructure

Re: A solution to end gamesmanship in creation of games for

PostPosted: Mon Jun 30, 2025 4:31 pm
by Donelladan
This is a nearly bullet-proof way of ending what has long been a source of frustration for many.


Huh, never had the issue. With any clans. Maybe because I really don't mind - so I just send my game when I'm done and doesn't matter if I am first or second.
You know, just don't care and you won't have an issue.

Re: A solution to end gamesmanship in creation of games for

PostPosted: Mon Jun 30, 2025 5:07 pm
by aad0906
I have a pretty good idea what kind of maps and settings my opponents prefer. We have tons of research from past wars that we share. I also know which of our strong maps are also strong maps of my opponent. That last bit is crucial. Even if you know your opponent's home maps, you still have to research which of your own home maps are unsuitable against a particular clan. Your suggestion takes some of the guesswork out, but not all.

Re: A solution to end gamesmanship in creation of games for

PostPosted: Mon Jun 30, 2025 5:17 pm
by GoranZ
detlef wrote:Many people think that being second to act in game creation for clan wars gives your clan an advantage and there's a lot of merit to that. Knowing what maps and settings your opponent chooses gives you insight into their strengths and may change what you were planning to use for your home maps.

One very easy way to avoid this is to pick a 3rd party (likely a mod that is in neither clan and could be stated in the initial terms of the war) that each clan pms their game list to that is due 1 day prior to the date that the games must be created by. Once the 3rd party gets both lists, they post in the war thread that they have them and the games can now be created. (eta: if they don't announce it, it is understood that games can be created the day after the due date for the pms). Once both sets have been created, they copy and paste the pms into a post in the war thread and it is up to the clans to confirm their opponent stuck to their original list. This way results in very little additional work for the mods. Basically, all they have to do is say they got the lists, and then post the list after the games have been created. That is literally less than 2 minutes of work for the mod.

Failure to stick to your original list could result in forfeiture of non-conforming games. Perhaps a "yellow card" for messing up a setting (upgraded to forfeiture of a game if the mistake is repeated) and immediate forfeiture of games where you changed the map.

This is a nearly bullet-proof way of ending what has long been a source of frustration for many.

Unlike many suggestions, it requires no new coding and relies on the existing infrastructure

There is another solution(much simpler)... Hide the games(except for the person that created them and the members from that same clan).
Once those games have been approved by the TO's they will become visible(for all other clans).

This way we can create games in advance for extensive period(useful during holiday season).

Re: A solution to end gamesmanship in creation of games for

PostPosted: Tue Jul 01, 2025 7:05 am
by detlef
How do you hide games?