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HardAttack wrote:I strictly reject the SURRENDER BUTTOM idea.
I dont know why, i just want to reject it.
Btw, what is a buttom ?
gravityfailure wrote:bottom?
bikinicowboy wrote:If we are thinking of the risk board game. I remember when playing and i was clear that i would not win. I could shake hands with my opponents and congratulate him on a great victory.
M y thoughts are: only in single games, only after round 12 (nice number) and only if you have fewer then 3 territories.
I think the 1 or 2 territories rule would be key. This would allow people to shake hands in surrender and move on.
Discuss.
KernowWarrior wrote:Surrender is the last bastion of the weak, never surrender!!! Its never an option, so why bother with a button. Just the suggestion sickens me. Never surrender, never give up!!!!!
jiminski wrote:i don't like the idea of a surrender button.. (i don't like the idea of conceding in Risk either, the joy of taking that last troop and seeing the world populated by your men, coast to coast in your colour! well that's what it's all about!)
But i suppose if there were the facility to Accept or Decline the proposal of surrender for the person dominating the board... well in that circumstance it could be just about ok.
m3ta wrote:kick players for missing turns quicker
m3ta wrote:its very annoying to wait for some 1 to miss 3 turns, especially since they have to be in a row.
GenuineEarlGrey wrote:m3ta wrote:kick players for missing turns quicker
I live in NZ, so getting to most people's places isn't an option.
GenuineEarlGrey wrote:m3ta wrote:its very annoying to wait for some 1 to miss 3 turns, especially since they have to be in a row.
I agree with you but you have to draw the line somewhere. Three conseutive turns has been written down in the rules for a while - why change it!
There is another way you can get around the problem - go premium.
oVo wrote:The first round is the only one where players are paged via email to come play
Woodruff wrote:GenuineEarlGrey wrote:m3ta wrote:its very annoying to wait for some 1 to miss 3 turns, especially since they have to be in a row.
I agree with you but you have to draw the line somewhere. Three conseutive turns has been written down in the rules for a while - why change it!
There is another way you can get around the problem - go premium.
I'm premium, and I'm no less annoyed by deadbeats (particularly in speed games).
GenuineEarlGrey wrote:Woodruff wrote:GenuineEarlGrey wrote:m3ta wrote:its very annoying to wait for some 1 to miss 3 turns, especially since they have to be in a row.
I agree with you but you have to draw the line somewhere. Three conseutive turns has been written down in the rules for a while - why change it!
There is another way you can get around the problem - go premium.
I'm premium, and I'm no less annoyed by deadbeats (particularly in speed games).
Sure, despite getting premium I find the deadbeats are annoying.
Getting premium will get you around the problem by allowing you to start more games.
Woodruff wrote:This definitely is not accurate.
oVo wrote:Woodruff wrote:This definitely is not accurate.
You don't receive an email saying, "Your patience has paid off and your game has begun." ? ¿ ?
oVo wrote:Woodruff wrote:This definitely is not accurate.
You don't receive an email saying, "Your patience has paid off and your game has begun." ? ¿ ?
Sir Riddick wrote:Delay the start of the speed game by a minute to give players time to see the game has begun. Then kick
the first round deadbeats is a winner.
Casual games just kick the first round deadbeats.
The Neon Peon wrote:Game 207959 is currently on Round #887.
Greycloak has missed 2 turns in the game: one turn every 444 or so. Under your suggestion, he would have deatbeat because he missed, what? 0.2% of his turns. Seems a bit unfair, doesn't it?
1. Do a search to see this has been suggested a thousand times
2. Look at the results to see this has been rejected a thousand times
3. Use logical reasoning with steps 1 and 2 to figure out that this will never happen
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