Conquer Club

Das Schloß [QUENCHED #2]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Das SchloSSV35(P64) Please discuss.

Postby cairnswk on Sun Jun 21, 2009 6:15 pm

captainwalrus wrote:Wasn't there discussion between the version that was just taken down and version 35? Why isn't that enough, This should at least be a sticky with a graphics stamp, since the graphics haven't changed. It needs a new gameplay stamp, but it appears as if the changes were made to improve gameplay and that has been discussed.

New Gameplay stamp...exactly. so it still has to be treated the same as other maps. ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss.

Postby captainwalrus on Sun Jun 21, 2009 6:26 pm

Here has been over 20 pages dedicated to the new gameplay, Isn't that enough for a stamp, it looks good to me, not that my opinion really matters that much.
Because a lot of the territories have high nuturals, why are the bonuses still so low? +1 for 5? +3 for 18??
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Das SchloSSV35(P64) Please discuss.

Postby cairnswk on Sun Jun 21, 2009 6:42 pm

captainwalrus wrote:Here has been over 20 pages dedicated to the new gameplay, Isn't that enough for a stamp, it looks good to me, not that my opinion really matters that much.
Because a lot of the territories have high nuturals, why are the bonuses still so low? +1 for 5? +3 for 18??

Indeed your opinion counts for a great deal...hence you are now discussing the bonuses which is why it's back in here like a normal map again.

Those low bonuses and high neutrals in the castle were to stop anyone from gaining immediate start advantage.
The same in other areas also.
Do you think the high neutrals need reducing?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss.

Postby captainwalrus on Mon Jun 22, 2009 8:07 pm

some should be scrolled back a bit, like kontrol-trum. It is 6, but it is really useless, but then Park Plaz is only 2 but it is part of the path from the helipad to the escape route.
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Das Schloß V34(P55) - New possible Gameplay

Postby cairnswk on Mon Jun 22, 2009 8:28 pm

Image

captainwalrus wrote:some should be scrolled back a bit, like kontrol-trum. It is 6, but it is really useless, but then Park Plaz is only 2 but it is part of the path from the helipad to the escape route.


So 4 for Kontrol-trum, and 4 for Park Platz?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss.

Postby Incandenza on Tue Jun 23, 2009 3:23 am

This is sort of a snap judgment, so take it for what it's worth, but a lot of the bonuses seem really low, given the neutrals that need to be taken to accomplish them.

Oh, and according to the legend, nothing can currently bombard the Casey-to-Yves X1 terits. :D
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Das SchloSSV35(P64) Please discuss.

Postby cairnswk on Tue Jun 23, 2009 8:11 am

Incandenza wrote:This is sort of a snap judgment, so take it for what it's worth, but a lot of the bonuses seem really low, given the neutrals that need to be taken to accomplish them.

Oh, and according to the legend, nothing can currently bombard the Casey-to-Yves X1 terits. :D


The Bombardment i can fix, but what do you want the bonuses set at?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss.

Postby yeti_c on Tue Jun 23, 2009 9:27 am

Incandenza wrote:And the last game is finally, officially over. Let the people rejoice.


Uber congratulations Inca

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Das SchloSSV35(P64) Please discuss.

Postby captainwalrus on Wed Jun 24, 2009 1:48 pm

The bonuses do seem too small. Perhaps like a +2 autodeploy on all of the startin positions would help stert people off. And then you can reduce some nuturals in like Was Aus 1 and 2 down to like 7 because the autodeploy will make it so there won't be a big need for a large nutural barrier between the 2 start locations.


Edit: This also deserves to at least keep it's old graphics stamp.
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Das SchloSSV35(P64) Please discuss.

Postby Incandenza on Thu Jun 25, 2009 8:04 pm

cairnswk wrote:
Incandenza wrote:This is sort of a snap judgment, so take it for what it's worth, but a lot of the bonuses seem really low, given the neutrals that need to be taken to accomplish them.

Oh, and according to the legend, nothing can currently bombard the Casey-to-Yves X1 terits. :D


The Bombardment i can fix, but what do you want the bonuses set at?


I'm not sure... okay, that's unhelpful. Basically I didn't have a problem with the bonuses on the old map. On this version, holding the entire castle is only a +3, and one would have to go thru a buttload of neutrals to achieve it. Seems like it should be at least a 5, if not 6 or 7. The airport could get bumped up to 4, and das dorf maybe from 2 to 3...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Das SchloSSV35(P64) Please discuss.

Postby TaCktiX on Fri Jun 26, 2009 4:35 pm

I'll echo that I think the bonuses are disproportionately too small, and add that the player-killers are absurdly too big. 55 neutrals on non-objective territories seems utterly ridiculous. I can see wanting to discourage going for quick kills, but the new setup of the map seems to assure that that problem is difficult already.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Das SchloSSV35(P64) Please discuss.

Postby cairnswk on Fri Jun 26, 2009 6:23 pm

OK some people have suggested some bonuses already, those who are commenting now on the bonuses...wo-uld you please make suggestions, so that some debate can occur. Thanks
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss.

Postby 3mp3r0r on Fri Jun 26, 2009 6:26 pm

i agree with tactix
to get one of the helicoptors you need to go through a minimum of 74 neutrels at the moment, and then you need to defeat whatever is on the 4 of the parachutes or risk having to go through 74 more neutrels the next go

im not sure how many terts there are on the new version of the map, but if i take it as similar to the original 129
if a player can somehow take all the terts possible (that leaves 21 that belong to others)

108/3 = 36
bonuses:
das schloss 3
airport 2
village 2
parachute and terts before access point 3

that adds up to 46 to deploy

see what im getting at here?

[EDIT]
id say to lower the helicopters to 30 or 40 (depending on how much you raise the other bonuses)
and raise each of the bonuses by 2 or 3 at least
Image
Just a random clown from http://www.seriousless.com the seriousless gaming community
User avatar
Private 1st Class 3mp3r0r
 
Posts: 96
Joined: Sun Jan 21, 2007 2:49 pm
Location: DERRY!!!!!!!!

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby Incandenza on Sat Jun 27, 2009 2:10 am

The reason for having huge neutrals in the helicopters was to make them more escalating-proof... it occurs to me though that being able to have different neutral values depending on the card setting would be a nice feature.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby captainwalrus on Sat Jun 27, 2009 10:49 am

Could you make it so the first time it resets to like 60 or whatever it started at, but then every time it resets after that it resets to 10 or 20 more nuturals, so it increases with the cards.
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby cairnswk on Mon Jun 29, 2009 2:33 am

Incandenza wrote:The reason for having huge neutrals in the helicopters was to make them more escalating-proof... it occurs to me though that being able to have different neutral values depending on the card setting would be a nice feature.


captainwalrus wrote:Could you make it so the first time it resets to like 60 or whatever it started at, but then every time it resets after that it resets to 10 or 20 more nuturals, so it increases with the cards.


I don't think those two xml features exist. I could be wrong.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV37

Postby cairnswk on Mon Jun 29, 2009 5:38 pm

Version 36.
I've taken the background image and re-worked the texts over the top of it in Coreldraw.
This gives much clearer legibility.

Image

Click image to enlarge.
image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby captainwalrus on Mon Jun 29, 2009 5:52 pm

The new bonuses are better, but there were some stuff I thought should be changed.
captainwalrus wrote:Some nuturals should be scrolled back a bit, like kontrol-trum. It is 6, but it is really useless, but then Park Plaz is only 2 but it is part of the path from the helipad to the escape route.


carniswk wrote:So 4 for Kontrol-trum, and 4 for Park Platz?

Are you going to change it to that?

also,
An autodeploy on the starting positions, either +1 +2 would be good, IMO.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby cairnswk on Mon Jun 29, 2009 5:59 pm

captainwalrus wrote:The new bonuses are better, but there were some stuff I thought should be changed.
captainwalrus wrote:Some nuturals should be scrolled back a bit, like kontrol-trum. It is 6, but it is really useless, but then Park Plaz is only 2 but it is part of the path from the helipad to the escape route.


carniswk wrote:So 4 for Kontrol-trum, and 4 for Park Platz?

Are you going to change it to that?

also,
An autodeploy on the starting positions, either +1 +2 would be good, IMO.

I have changed the Kontrol-turm and Parkplatz to 4 neutral each. I think that is fair, and a good compromise between the both of them.
As for starting positions, while everyone gets to start on positions at the castle, the airport and the parachutes, the only starting bonuses given are the parachutes, which continue to regenerate through the whole game. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby 00iCon on Sat Jul 04, 2009 4:20 am

How about helicopters can attack either helipad?
i.e Helipad A attacks Heli A but Heli A can attack Helipad A or B.
Then a bonus for both helicopters and both helipads.
User avatar
Corporal 1st Class 00iCon
 
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Location: Sydney NSW

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby cairnswk on Sat Jul 04, 2009 4:42 am

00iCon wrote:How about helicopters can attack either helipad?
i.e Helipad A attacks Heli A but Heli A can attack Helipad A or B.
Then a bonus for both helicopters and both helipads.


hello 00iCon.
Have you played the original map? In that, the helipads could attack each other, and they were used for quick access between the airport, the town and castle, but there was no way to attack the starting points of Smith -> Yves etc.
The helicopters were put in a method of achieving a game end in a deadlock which is why they have high neutral values.
I'd like to keep that if possible. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby 00iCon on Sat Jul 04, 2009 5:10 am

I see. No i have not played it, it's closed now isn't it? (why?)
EDIT: I like the idea so far.
User avatar
Corporal 1st Class 00iCon
 
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Location: Sydney NSW

Re: Das SchloSSV35(P64) Please discuss BONUSES

Postby cairnswk on Sat Jul 04, 2009 5:26 am

00iCon wrote:I see. No i have not played it, it's closed now isn't it? (why?)
EDIT: I like the idea so far.

It was closed because the gameplay was flawed. It had an objective, but no possible way of taking tou one's opponents completely. The helicopters allow this by assaulting the starting points. By taking out the starting points which keep generating bonuses while they are "player active" players kept on compiling armies. It was a good sandbox game where the experiment was flawed. So we are reworking it. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Helipads

Postby cairnswk on Wed Jul 08, 2009 4:22 pm

Question:
The old map had a helipad in the village.
It was taken out for this new map.
Does anyone want it back? so that anyone from town can attack the airport and the castle and all three ways.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Das SchloSSV35(P64) Helipads

Postby captainwalrus on Sun Jul 12, 2009 6:11 pm

cairnswk wrote:Question:
The old map had a helipad in the village.
It was taken out for this new map.
Does anyone want it back? so that anyone from town can attack the airport and the castle and all three ways.

I don't think it need to be there, it seems fine as is.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users