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Das Schloß [QUENCHED #2]

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby yeti_c on Sun Sep 07, 2008 3:01 pm

I like the double killer neutral plan - i.e. have to go through helipad & helicopter to get to the beans.

Of course - it would be very expensive to chip off the helicopter as you would have to go through the helipad first - and of course - you could chip the chopper down - only for someone else to come in from the other helipad and use it!!

I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Androidz on Sun Sep 07, 2008 3:04 pm

No AA-Air to bombard helpicopter?:P
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby cairnswk on Sun Sep 07, 2008 4:07 pm

yeti_c wrote:....
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.

True, and that's all well and good, but don't you agree that it would be better for two copters to be used to each chip down half of the starting positions. That way they don't all get ousted in one go.
Afterall, if you're going to use massive numbers to take the helicopter and helipad, you're going to want to achieve maximum fatalities while up there, because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.

Androidz wrote:No AA-Air to bombard helpicopter?:P

Mmmmm. in don't think so.

Remember the helicopter is there only to assist assassin and terminator games.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Androidz on Sun Sep 07, 2008 4:14 pm

kk cairnswk:)
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby barterer2002 on Sun Sep 07, 2008 6:36 pm

cairnswk wrote:
yeti_c wrote:....
because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.


Adjacent brings a whole new level of strategy in here.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby pamoa on Mon Sep 08, 2008 2:36 am

cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.

If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.

Because if it is 1 A army it really open the game as the first player to attack the helicopter will open the raod for all the others to attack easily the parachutes.

And If so I think helicopter should remain a bombarding position for parachutes only and AA battery can bombard positions 1 and 2.

So when player A did open the road for the entire running round the other players can not use it as a back door to make a loop attack against the village.

For the same reason of open road, I think parachutes as target should be splited between 2 attcking points, whatever type.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby barterer2002 on Mon Sep 08, 2008 7:20 am

pamoa wrote:
cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.

If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.


I've been working on the impression that it resets to 60 Neutral at that point.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby yeti_c on Mon Sep 08, 2008 7:32 am

barterer2002 wrote:
pamoa wrote:
cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.

If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.


I've been working on the impression that it resets to 60 Neutral at that point.


Incorrect - it will only reset to 60 at the start of Player A's turn.

This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)

So - this makes it an even more expensive option - therefore making it harder - which is a good thing.

(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)

For an example of killer neutral - see "Arms Race!" the launches are killer neutrals.

Note: Above rule can nicely be exploited in Team games -> obvioulsy you need to be in control of the area before attempting it -> thus making it another strategical option.

In my eyes - this is all shaping up nicely.

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby cairnswk on Mon Sep 08, 2008 1:46 pm

yeti_c wrote:
barterer2002 wrote:
pamoa wrote:
cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.

If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.


I've been working on the impression that it resets to 60 Neutral at that point.


Incorrect - it will only reset to 60 at the start of Player A's turn.

This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)

So - this makes it an even more expensive option - therefore making it harder - which is a good thing.

(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)....

C.


So, 6 player game...
player A goes in with 80 armies and attacks the helipad A, and helicopter A;
taking control of the helicopter A with say 20 armies left;
player A then attacks the 3 or 4 available starting positions from that helicopter A, and uses 12 armies in that attack;
player A then either:
1. stays on the helicopter A knowing that he will lose those 8 armies before his next turn because of re-spawning
2. moves the armies back beyond the helipad for safe keeping -> the helipad because it too is re-spawning

player B can then attack a helipad and the helicopter A -> but why would he if player A has already taken out the opponents on those starting parachutes.
player B would preferably attack the second helicopter B and take out his starting positions from his helipad.
(sorry guys, trying to think out loud here so i understand it)

I see there being:
Helipad A and B (which link with each other) and also link with the two helicopters.
Helipad A -> helicopter A and B
Helipad B -> helicopter A and B

The Helicopters should only have bombarding capacity.

Now if the Helicopters only have bombarding capacity, then they might still have a hard time taking out opponents, especially if the players build up on their starting positions with good numbers. So whoever attacks the helicopters, is going to have to have a fistful of armies to do so is players have beefed up their number on their starting positions.

So if that is the case, do the helicopters need to be such high neutral numbers.
If the helipad is 14 neutrals, and the players have beefed up their parachutes (knowing full well it's in their best interest to do so less they be taken out -> effectively protecting your arse) then do we need to have such a high neutral number on the helicopter.

Would not say 24 neutrals be more reasonable for the helicopter? rather than 45 or 60.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby pamoa on Tue Sep 09, 2008 1:28 am

You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby max is gr8 on Tue Sep 09, 2008 11:24 am

Maybe make helipad to helicopter one way.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby yeti_c on Tue Sep 09, 2008 11:25 am

pamoa wrote:You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?


I hope he didn't say that.

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby barterer2002 on Tue Sep 09, 2008 4:14 pm

Leave it at 60 I think Cairns.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby BENJIKAT IS DEAD on Tue Sep 09, 2008 4:46 pm

The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby homes32 on Thu Sep 11, 2008 10:57 am

I agree. Keep it high so the game stays objective
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby yeti_c on Thu Sep 11, 2008 4:04 pm

BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.


So - perhaps a shade more then?

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Androidz on Thu Sep 11, 2008 4:15 pm

Just a question cairnswk why did this get removed from its quench? What was the flaw? I never got to know:( any page i can read about this?
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby barterer2002 on Thu Sep 11, 2008 5:08 pm

The flaw is that the games never end

Game 2500904
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Androidz on Thu Sep 11, 2008 11:07 pm

barterer2002 wrote:The flaw is that the games never end

Game 2500904


oh hehe
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby cairnswk on Fri Sep 12, 2008 6:05 am

barterer2002 wrote:The flaw is that the games never end

Game 2500904


No...the flaw was not that the game never ended.... the flaw was that the first person to start in any game had a huge advantage over the following opponents because of the bonus structure and attacking structures on the airport and town.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Androidz on Fri Sep 12, 2008 8:51 am

I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.
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Re: Das Schloß V34(P54) - New Possible Gameplay

Postby cairnswk on Fri Sep 12, 2008 9:09 am

Androidz wrote:I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.

Too late. ;)

Current Version 34

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby Blackberrypicker on Sat Sep 13, 2008 9:28 am

Hi there!!

Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?

I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?

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Re: Das Schloß V34(P55) - New possible Gameplay

Postby cairnswk on Sat Sep 13, 2008 2:24 pm

Blackberrypicker wrote:Hi there!!

Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?

I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?

BBP over and out!

Thanks Blackberrypicker....but i am going to stick with the helicopters as they were part of the original story line...you'll still be able to pick off a couple of starters from those. :)

Version 35...both helicopters in.
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Re: Das Schloß V34(P55) - New possible Gameplay

Postby yeti_c on Sun Sep 14, 2008 4:18 am

Which chopper attacks which starts?

Or can they attack all?

If the latter - I'd suggest only having 1 chopper.

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