Moderator: Cartographers
yeti_c wrote:....
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.
Androidz wrote:No AA-Air to bombard helpicopter?:P
cairnswk wrote:yeti_c wrote:....
because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.
cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
pamoa wrote:cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.
barterer2002 wrote:pamoa wrote:cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.
I've been working on the impression that it resets to 60 Neutral at that point.
yeti_c wrote:barterer2002 wrote:pamoa wrote:cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.
I've been working on the impression that it resets to 60 Neutral at that point.
Incorrect - it will only reset to 60 at the start of Player A's turn.
This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)
So - this makes it an even more expensive option - therefore making it harder - which is a good thing.
(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)....
C.
pamoa wrote:You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?
BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.
Androidz wrote:I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.
Blackberrypicker wrote:Hi there!!
Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?
I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?
BBP over and out!
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