oaktown wrote:I have no problems with the bonuses. They are low to reflect the fact that this map isn't about bonuses, it's about strategizing to meet the victory conditions. As such it is hard to find fault with them.
Kewl.
Two things I am not a fan of:
• the one-way attack arrows on the roads on the right of the map. It's an open road, and this is war. Who's going to obey traffic signs?
Mmmm. i must remember that logic next time i have an a discussion about one-ways. It's very good you know!
Arrows are removed in the town only. The arrows on the airport are designed to ensure that nobody gets back into those starting barracks with a fight and have to go through the officers.
• the turn-around on the cable cars. If a car is going up it's going up, and you've shortened the trip enough that if somebody wants to comeback they can get to the top and spin around.
edit: I see the turn-around was gone on v. 30 on the first post, but back on v. 32 on the last update. Difference of opinion among your posters I see. Your call, but I'm not sure what the turn-around adds to gameplay, and it messed me up in a test game
yes, sorry abour that, but the turn-around in the middle of the cable cars were done in the movie where you co-uld jump from one car going down to one car going up and vicky verka. i'd like to keep it, just forgot to put it back in, as i think it does allow a gameplay switch when needed.
Nitpicking:
• Maybe "Check Point" could be called "Access Point" to better reflect its role?
Done
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.
not sure what you mean here.
• This might be too much, but you could more accurately reflect the way cable cars work if they were also killer neutrals... once you ride up, you don't then hold those positions behind you - the car has passed, so there are no positions behind you. Make them all killer neutrals that start and refresh to "1".
i agree with the logic, but i think this one is too much for the concept and being able to fortify from behind. as it is, with players starting in the castle i doubt if the cable car will be used much.
VErsion 33.
