Moderator: Cartographers
pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.
BaldAdonis wrote:This is very good. Those territories are excellent choke points, I've been holding them in one game to slow people down and gain access to the important parts. If I had to stay off (and fight through 28 armies to use them) then the game would open up more.cairnswk wrote:8. Helipads are now killer neutrals also, reverting to 14 after each players turn....so don't leave piles of armies on the killer neutrals otherwise they might desert somewhere.
oaktown wrote:quick thought - can you open up the attack routes from Ds5 and Ds3 into Militarlager? They're pretty important, and right now they look like afterthoughts. Or are they supposed to be brick walls, as in between the others soldiers?
I still don't see why anybody would hit that neutral 12 on Kontrollturm... so not worth the extra +1.
Castle layout is better - perhaps darken up the territory borders a bit because they're kinda washed out.
pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.
cairnswk wrote:pamoa...i have tried to get them in there in defferent manner, but gameplay wise funkraum sits inside the munitionsraum...that's why they're like that...so if you want the final one you have to conquer the other first.
pamoa wrote:pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.cairnswk wrote:pamoa...i have tried to get them in there in defferent manner, but gameplay wise funkraum sits inside the munitionsraum...that's why they're like that...so if you want the final one you have to conquer the other first.
I just thought something like this...
feel free to interpret it, maybe only in grey...
I suggest to shorten ammunition room name from munitionsraum to munitionen, not 100% sure about the plural.
max is gr8 wrote:Why are you changing game play?
Not sure i like that idea. think that one is a no-goer.max is gr8 wrote:I preferred the old one despite it's flaws but oh well, let me have a little look
Cool,,OKU2 should be able to attack D2, like how it used to. Possibly make the paths have more neutrals. look more ski slope like.In 2 turns if you're lucky you can attack an opponent and get rid of them from a castle.
In 1 turn if your lucky enough to eliminate someone at the bottom.
Given that start bonuses have been reduced,,how is this possible. in the castle you've got 24 neutrals to get through. you'd have to be very lucky indeed to conquer that in two turns.
1st turn - 4 to start and 1 bonus = 5
2nd turn - maybe 5 to start and two bonus = 7
still going to be difficult to conquer players in castle in two turns if you ask me.that would be nice except space lilmits that idea.All in all you need the starting spaces to be further apart. Maybe 2 or 3 territories.Give the helipads to bombard pathways.
barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.
oaktown wrote:this thread has been moved back to the Main Foundry at the mapmaker's request.
Poll results:
Should this map be objective only; or objective but allow for terminator and assassin games?
Objective Only - No terminator or assassin games allowed: 57 votes, 61%
Objective but also allows terminator or assassin games: 35 votes, 38%
seamusk wrote:haha. looks like I'm subbing for someone in one of the epic games still going while they are away. This should be interesting. If it gives me any ideas I'll be sure to post...
barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.
seamusk wrote:For assassin games it is simple, you have to get the objectives to win. For Terminator, I believe whoever gets the objective gets all the points. Basically, they both play like normal games. I'm not 100% sure about Terminator but this has been discussed in the thread if you search for it.
pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus
cairnswk wrote:pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus
pamoa...i count 20.
8 starters, 4 quads, 2 objectives, 2 Haupstitz and 2 Kontrol...makes 20 when i went to school.
ZeakCytho wrote:cairnswk wrote:pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus
pamoa...i count 20.
8 starters, 4 quads, 2 objectives, 2 Haupstitz and 2 Kontrol...makes 20 when i went to school.
8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19
ZeakCytho wrote:...8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19
pamoa wrote:ZeakCytho wrote:...8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19
The helipad can't be hold it is a killer neutral territorry!
cairnswk wrote:barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.
I think you already know the answer to that barterer2002![]()
If you don't....read on.seamusk wrote:For assassin games it is simple, you have to get the objectives to win. For Terminator, I believe whoever gets the objective gets all the points. Basically, they both play like normal games. I'm not 100% sure about Terminator but this has been discussed in the thread if you search for it.
Since you can't kill anyone off, both of these gameplay types don't apply on this map. Therefore if you start games in assassin or terminator mode, they would play simply as maps where you can't kill anyone but you still have to attain the objective to win the map/game.
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