by natty dread on Wed Feb 24, 2010 11:12 am
Well, it's your map and your choice of course. But from what I gather, the majority of people I have spoken with do not like that aspect of feudal, where you can just sit and stack while bombarding neutrals. It makes for stagnating gameplay.
Anyway, thanks for the thanks, although I'm not sure I deserve all that praise... I just gave you some suggestions regarding gameplay, it's you who made it all happen.
Still, apart from the bombardment issue (and I guess I can live with that, it's not like it has kept me from playing feudal or feudal epic after all) the map is starting to shape up nicely. Just one thing... Now with the colour coding of the portals, it seems that all the regions are "paired up". This kinda isolates the map into 5 different areas, which again may be troublesome in some 4-5 player games, if one player gets both of his drop points with same colour portals, and other players are sprinkled around with different portals... this could bring a big unfair advantage to whoever starts with the same colour portals.
So what I suggest here, is making all the clan portals attack portals of adjacent regions. You could colour code it so that each portal would have two colours, half one and half other... for example:
Cyan portals are bordered on one side by yellow portals and white portals on the other side. So, make one cyan portal half cyan, half yellow, the other cyan portal -> half cyan, half white.
Then, again, the white portals would go half white, half cyan and half white, half blue. Then the blue portals would go half blue, half white, and half blue, half green. And so on...
Then just specify in the legend that portals that share the same colour can attack each other. Do you get what I'm going for? It's kinda hard to explain with words...
