Moderator: Cartographers
Main Foundry Workshop: Graphics wrote:Graphical Benchmarks - Both large and small maps' aesthetics must be to a presentable Foundry standard and must also satisfy the community at large.
Graphical benchmarks are subjective and it is difficult to legislate for them: the Foundry Team members are the final arbiters of map quality, and will ultimately judge whether or not a map meets the Conquer Club standard.[/list]
All map makers are expected to take all graphical comments into consideration and must either accept them or give sound reasoning as to why not to take particular advice.
Lancelot du Lac wrote:But we never give up, we are French !
Lancelot du Lac wrote:Koontz offered his help, so we will be able to judge his work.
You're right about the process being subjective, but when multiple people have the same "subjective" opinion about the mountains not fitting the map, then wouldn't you as the map maker think there might be something that needs to be changed, and want to challenge yourself to come up with something better?Aleena wrote:a lot of this is subjective...
What one of you might think looks better - used more of a so called skillful touch - might be "trash" in my opinion - where a more simple approach might actually give some maps a little more class - what is currently happening is a few of you have decided how ALL maps should look - now instead of having a beautiful selection of different types of artistic views on a map style - slowly they are all starting to look alike...
Again, some of these are certainly subjective, but to say the graphics of a map that is in BETA, and has undergone the same, most likely more, scrutiny then this one, is somewhat ridiculous and insulting. Two of your examples are my maps, and while I welcome all opinions, positive and negative, I think your passion, and need to reject authority is clouding your artistic judgement. Tribal War - Ancient Israel, which caries the theme of desert, the middle east, wind swept sand, etc. has mountains that fit that theme. They are desert mountains and colored as such, like the land itself. While not every set of mountains is perfect, they all blend into the map, and again fit the OVERALL theme.Aleena wrote:I can point out 4 or 5 maps that are either in BETA right now or recently just got out of BETA which have worst mountains or art work - in my opinion then this map does.....
This is funny, a joke right? So you think that instead of spending over a year and a half to produce Tribal War - Florida, and the months and months spent on my other 3 maps, all I had to do was PayPal a couple of people? As isaiah said, we would hate to lose someone who has so much game-play knowledge, but when it comes to graphics, come talk to me once you have a map or two finally in production, and you really know what it takes to voluntarily sacrifice your time and energy for thousands of people you don't know, who may or may not think your work is crap.Aleena wrote:It's obvious you guys are not using the same standard to judge all these maps... What are some your friends from past games, that is why their art work passes and this guys does not? Or did they slide ya something under the table?? If so how much, I want to know... I might need to do the same...
Aleena wrote:You have some good points - and I did not mean to put any map in a bad light...
In fact I like your maps - and think you did a great job - the issue was the struggling of this designer, the poor feedback from (not the community) but few whom thinks they know better, the lack of actual support....
If we see a Designer is about to jump out of a window - why push him....
We should talk him down, and be a little more supportive and find better solutions that the designer can see in the near future as an achievable target - then once there we can look for the next step if it is truely needed...
Many seem to think I just want to start fights - that can not be further from the trueth - all fights I like to start is on the battlefield of one of these great games...
What I do want - is to give more support and positive feed back to the designer - it is him who is pulling out his hair..
Also to try to insure that if someone is going to leave a suggestion - please make it a helpful one - for some of the suggestions given was anything but helpful...
I said my peace - if you wanted to hear it or not - so I'll leave this thread up to the rest of you executioners...
May the ghosts of this map not haunt ya.....
You have a great spirit Lancelot du Lac - and yes, please never give up....
and on illustrator?isaiah40 wrote:Here is an example of blending the mountains "into" the map itself. Notice that you really can't see any "sharp" lines where the mountains meet the map. This isn't perfect but it gives you an idea of what we are looking for. I used a combination of Gaussian Blur, smudge tool, and blur tool all in Photoshop.
RedBaron0 wrote:Those features are available with Illustrator.
RedBaron0 wrote:Those features are available with Illustrator.
cairnswk wrote:RedBaron0 wrote:Those features are available with Illustrator.
RB0, is that after rasterization?
RedBaron0 wrote:cairnswk wrote:RedBaron0 wrote:Those features are available with Illustrator.
RB0, is that after rasterization?
I dunno cairns, it just sounded to me that pamoa was asking if Gaussian Blur, smudge tool, and blur tool is available with Illustrator.(they are) Though I do hear they are a pain to use in older versions of Illustrator. :/
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