m=0
Moderator: Cartographers













































natty_dread wrote:Reverting to neutral always happens at the beginning of your turn.



















The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away




















MrBenn wrote:The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away


















drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".















jefjef wrote:Fun and interesting map Kab and crew!![]()
I recently tried to fort Castle F with troops from Noble D and it ended up being
reinforced Noble F with 4 troops from Noble D
Please confirm that the XML is correct and that I only mis-clicked.
Thanks!




































































natty_dread wrote:Do you hold the duke?


















MrBenn wrote:The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away



















































ender516 wrote:Ah, le sac magique, le sac magique! (I can't quite remember what children's program that was from, but it was a British production, so perhaps MrBenn recognizes the reference.)

































































































snlfam wrote:I have played this map a number of times because I think the design is incredible... however, I have also found that the side castles (B,D,F,H) have a distinct disadvantage in that 2 trebuchets can attack them whereas only 1 trebuchet can attack each corner castle. This means that the side castles can be bombarded by 4 catapults through the 2 trebuchets.
This is compared to 1 trebuchet and 2 catapults for the corner castles. With the auto-deploy of 2 on catapults, players with side castles are extremely vulnerable.
I really hope you can solve this inherent unfairness, because I love everything else about the map.


















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