- -ports and boats: 3 neutrals
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals
Moderator: Cartographers

 theButterfly
				theButterfly
			




 
		theButterfly wrote:Hey, thanks for letting me help. I suppose my feelings on the game system and the bridges should be clear enough by now. Here's what I think about the neutrals:-ports and boats: 3 neutrals
Nothing outside of temple island should have more than three neutrals, and most territories should have less than that. Some of my numbers may even be too high.
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals


 NemesisChild
				NemesisChild
			









 
			
 sailorseal
				sailorseal
			












 
		sailorseal wrote:Could you bold the text in the legend to make it easier to read? Make the bridges look nicer, make the center circle look nice and make the numbers not look so bulky. Make each island have it's own texture, each island have the same texture or create a scheme. Make the boats numbers on the left or on the right. Change the look of the water.
Love the idea and the map!
 , and the idea thanks for your input
 , and the idea thanks for your input
 NemesisChild
				NemesisChild
			









 
			NemesisChild wrote:- Center Circle? whats not nice about it, explaination please

 sailorseal
				sailorseal
			












 
		sailorseal wrote:I do not understand why TOP has dots after each letter
 Because abbreviations should have periods after them ⦠c'mon
 Because abbreviations should have periods after them ⦠c'mon 

 the.killing.44
				the.killing.44
			


















 
			sailorseal wrote:Everything is off center, it seems out of place and I do not understand why TOP has dots after each letter
 
  
 

 NemesisChild
				NemesisChild
			









 
			

 the.killing.44
				the.killing.44
			


















 
			the.killing.44 wrote:Try blurring the black outlines a bit and see how it looks ⦠atm they are very sharp and stand out. This is just an idea, mind you
.44
 
  
 
 NemesisChild
				NemesisChild
			









 
			

 Premier2k
				Premier2k
			













 
			

 Premier2k
				Premier2k
			













 
			
 Premier2k
				Premier2k
			













 
			
 Premier2k
				Premier2k
			













 
			Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k

 The Neon Peon
				The Neon Peon
			












 
		The Neon Peon wrote:Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.

 Premier2k
				Premier2k
			













 
			Premier2k wrote:The Neon Peon wrote:Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.
I disagree, We cannot reduce the number of territories that 2 players start with or 8 player games will start with 1 territ each.
Remember, all inner islands and temples, dock etc... start as neutral.
Premier2k

 The Neon Peon
				The Neon Peon
			












 
		The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.

 Premier2k
				Premier2k
			













 
			
 NemesisChild
				NemesisChild
			









 
			
 zimmah
				zimmah
			



















 
		
 Premier2k
				Premier2k
			













 
			
 Premier2k
				Premier2k
			













 
			



 RjBeals
				RjBeals
			






 
			RjBeals wrote:
* I think the territory colors could be better. There's a kind of brownish feeling all over. And the center 2 islands don't fit with the rest of the map. Your textures underneath the islands could also be improved upon. They are sort of blurred. The inner green one looks cool though.
RjBeals wrote:* I think you should try something different for the outer water. The dark blue embossed thing looks more like leather, or tree bark or an orange peel - not like the ocean. There's so many other better textures you could use.
RjBeals wrote:* The outer glow along the outer ring should blend a litter better. It's not uniform around the whole map - some places it looks lighter than others, some places it looks smudged.
RjBeals wrote:* The symbols look good - but try a little black outer glow. It does wonders to make the icons stand out. See image below. The only difference between the right from left is outer glow.

 NemesisChild
				NemesisChild
			









 
			NemesisChild wrote:what other textures are there and where can i get them?


 RjBeals
				RjBeals
			






 
			The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.

 Premier2k
				Premier2k
			













 
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