Thanks =)JamesKer1 wrote:Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
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Moderator: Cartographers
Thanks =)JamesKer1 wrote:Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
dolomite13 wrote:OliverFA wrote:dolomite13 wrote:I will look at doing that but I was trying to make all positions start on equal footing or as near to equal as I could get.OliverFA wrote:Also, I know that's a lot of work, but making the geography less symetrical would make the map more interesting Some worlds closer, some worlds a bit more far, some areas with more wormholes, some with less wormholes.
That makes sense. However, I think that equality of opportunity could still be conserved with a less symetrical map.
Let's say for example that A moves to 301 and D moves to 405. A is "safer" but also has a lower chance to get a second homeworld with its added income and hypergate-enabled travel. So the final result is that trading safety for added difficulty to grab higher income and capacity balances each other. On the other side D and H are now close to each other. They are a lot less safe, but they can also get higher tech sooner. Just keep the same number of home sectors and wormholes and move them a little bit. Some one hex, a couple of them two hexes, and some just don't move them.
I will take a look at moving things around a bit.
JamesKer1 wrote:Maybe make links to opposite sides of the map? Like with Alaska and Russia on Classic Map, that's the only thing I can think of to explain it
isaiah40 wrote:Sorry for the delay, but this is now an official Battle Royal map!!!!![]()
So without further ado, we can hereby brand this Draft stamped!
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dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.
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-=- Tanarri -=- wrote:dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.
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I think that sounds like an interesting idea. Off the top of my head you could have a few different levels of research for movement which could affect the distance of travel hypergates offer, access to wormholes, hypergates working through wormholes, and movement throught he nebula, all at different levels of research. I think it would add another element to research and make it definitely more worthwhile to get more of them if you're planning on having them at pretty high neutral values.
BTW, I like the new graphics update, though I have to say the small map version looks really squished and difficult to read. I don't know how CC would feel about accepting this as a supersized map, but it may be something to consider.
dolomite13 wrote:Quick Update .... I am currently focusing on XML for Krazy Kingdoms... I will have a gameplay and graphics update in a few weeks when I have that complete.
dolomite13 wrote:Looks like Krazy Kingdoms will be getting the XML stamp shortly. I have started looking over the map again.
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OliverFA wrote:I really like most of what you say, so I will concetrate in the very few things I have doubts about
So the Hypergate allows to travel 2 hexes away and the Hypergate + the research allow to travel 3 hexes away? That sounds a bit too much for just one planetary system IMHO.
-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
dolomite13 wrote:-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
Yea I want to change it so that hypergates can lock onto the sector a wormhole is in but not bypass the neutrals that are there.
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-=- Tanarri -=- wrote:dolomite13 wrote:-=- Tanarri -=- wrote:BTW, the Hyper Navigation level 9 text should be worded "hypergates may assault through wormhomes that are in range", unless something has changed that I'm not aware of.
Yea I want to change it so that hypergates can lock onto the sector a wormhole is in but not bypass the neutrals that are there.
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So if I understand correctly, even with research you're not able to attack through the wormholes from say Sector C to Sector X?
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