-=- Tanarri -=- wrote:When ender had suggested the new losing conditions code for this map, I had immediately thought about the old debate about what to do about allowing access from the geographical map to the tech map. I think the losing conditions code is a very good solution for this problem.
I agree. The new losing conditions are exactly what this map was needing. Right now we have three possibilities. Each of them are interesting in their own way:
1- Requiring at least one capital to stay in the gameWhen a player has only one capital, losing it means the end of the game. If a player conquers a second capital, he can lose his original capital without losing the game as long as he keeps at least one other capital.
2- Requiring exactly your capital (possible to code thanks to tech tree territories)It makes your own capital even more important.
Pro: Your capital is an unique and key territory in the game
Con: It can be argued that at least as you have one headquarter you can continue the fight. Even if it's not the original headquarter.
3- Requiring a capital AND your lab to stay in game(This option would force to allow bombard from the capital to the lab). The gameplay for this option would be that losing the capital is a big hit but not a definitive one. From the capital, the invader would try to eliminate all armies in the lab, and the defender player would have to place a defensive force there.
Pro: Makes the game more interesting
Con: Complicated game mechanics difficult to explain and to understand.
Currently I am working with option 1, but it would take very few time to change to option 2 and 3.
Independently from that choice, there is another choice about capital adjacencies to tech tree.
I think that attacking the tech tree from the capital makes no sense. Bombarding the tech tree from the capital could be interesting in options 1 and 3. Let's assume option 1. You lose your capital, but are still in the game thanks to the second capital. The invader player can attack all your techs and destroy your advantages. So you'll better hurry and retake your capital back before it's too late.
-=- Tanarri -=- wrote:How does the capital code fix the double research issue? Perhaps it's just been too long since the debate happened, but I can't think of how it would fix this problem.
That's easy, and in fact is not related te the capital code. Each continent can have a number of required components in order to get the benefits. So for example, the Standing Army tech is a continent with 6 components (one for player) requiring only 1 to get the benefits. In 2 and 3 player games you can have 2 or 3 standing army techs, but the benefit will be the same. Plus it's easier to code because we only need to code one continent and not six.