Conquer Club

[Abandoned] - Ancient Japan

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Unit_2 on Mon Dec 31, 2007 3:58 pm

AndyDufresne wrote:The graphics look indeed better, but the whole island thing really throws off the whole map. When a Japan map was originally tried by Haydena, he just tilted Japan at an angle (think how Italy was done by RJbeals)...which allowed him to keep the ends where they geographically are. I think he had to have a little cut off in the north, but the integrity of the geography was kept intact...


--Andy


Well Andy, I have tryed to do that and it still doesn't fit so i don't think i can do it, if you look at Japan it is a very hard shape to work with.

I also got everything done in the XML but the coordinants os as soon as i get that done i'll post it here.

If i missed you please say so.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby whitestazn88 on Mon Dec 31, 2007 4:12 pm

yo, i think the newest version looks really good. its like the perfect colors, cuz the dark one was just way too depressing, and the other one wanted me to kill a baby kitten with its bright colors. good medium. and i like the way the map is looking in terms of playability
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Postby AndyDufresne on Mon Dec 31, 2007 4:41 pm

There's just something about splitting the map up that way currently...that just seems horrendously wrong for a World Domination map of a real geographical place. Perhaps instead of randomly placing the ends in the middle of no-where...consider doing something perhaps like what USApoc did with it's inset boxes for Alaska and Hawaii. It might be worth a try...and it'd make the map a little more tidy than the current state.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Unit_2 on Mon Dec 31, 2007 4:45 pm

I tryed that Andy and no body liked it, tough in a little when Telvannia gets on i'll talk to him.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby Unit_2 on Mon Dec 31, 2007 6:00 pm

Ok, we took Andy's advise and got this:

Small
Image

Large
Image
hows it look?
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby Blitzaholic on Mon Dec 31, 2007 7:20 pm

yes, add the lights
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Postby whitestazn88 on Mon Dec 31, 2007 7:39 pm

the boxes definitely make it better. i actually never noticed what was wrong with that before i saw the boxes.
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Postby militant on Mon Dec 31, 2007 8:05 pm

Why not add Telvannia's name because he did the graphics for it
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
Image
Oderint Dum Metuant says: Don't confuse the easily confused!
User avatar
Sergeant 1st Class militant
 
Posts: 923
Joined: Mon Jul 30, 2007 1:25 pm
Location: Playing Mafia

Postby Unit_2 on Mon Dec 31, 2007 8:13 pm

It is, its the red dot thing, it says "Tel" in Japanesse.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby demon7896 on Mon Dec 31, 2007 9:54 pm

great map. now final forge this!
Image
MAY GOD HAVE MERCY ON MY ENEMIES...
CAUSE I SURE AS HELL WON'T!
User avatar
Private demon7896
 
Posts: 573
Joined: Thu Sep 13, 2007 5:21 pm
Location: San Jose, CA

Postby AndyDufresne on Mon Dec 31, 2007 10:12 pm

You're getting ahead of yourself. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby tim02 on Mon Dec 31, 2007 10:25 pm

I don't understand the poll, what lights?
Highest/Current
Score: 2900
User avatar
Colonel tim02
 
Posts: 249
Joined: Fri Mar 16, 2007 7:51 pm
Location: Vancouver

Postby demon7896 on Mon Dec 31, 2007 10:27 pm

he scratched them
Image
MAY GOD HAVE MERCY ON MY ENEMIES...
CAUSE I SURE AS HELL WON'T!
User avatar
Private demon7896
 
Posts: 573
Joined: Thu Sep 13, 2007 5:21 pm
Location: San Jose, CA

Postby Qwert on Mon Dec 31, 2007 10:54 pm

if you not have space then you use max space 630x600.
I do something what you not even try,put Japan islands in right place.
Image
Everything what you need -to try all options.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby Unit_2 on Tue Jan 01, 2008 12:28 am

ok, here it is!

Small W/O army numbers:
Image

Large W/O army numbers:
Image

Small with XML army numbers"88":
Image

Small with XML army numbers"888":
Image

XML code: http://www.keepandshare.com/doc/view.php?id=314038&da=y

I know there is no Large image but i don't have time to work on it tonight so i should get it up by like....5pm eastern time.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby oaktown on Tue Jan 01, 2008 2:43 am

Much improved graphics... here are my concerns:

what's the current size of the map images? The images seem really large considering how little actual playing area there is on each one. Any map that needs to reach/exceed the max limits should either have a lot of territories or be easier to read.

Army circles are very pixely, especially on the big map. Ditto the anchors.

Text on the small map looks pretty sharp, but the text on the large map is fuzzy... looks like you just stretched the small image and it lost resolution.

I find some of the script text to be unreadable with the shadow around it.

What do the shrines represent historically, and why can they attack each other?

Primary colors seem a bit bright to me, but I'm the wrong guy to give color advice.

Bonuses need some adjustment - Kyushu is +4 for six terits with two borders, Shikoku is +4 for five terits with three borders, and Tohuko is +4 for seven terits with three borders. And is Chugoku +3 or +5? Hokkaido seems undervalued as well.

I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game. :wink:
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Telvannia on Tue Jan 01, 2008 6:09 am

oaktown wrote:what's the current size of the map images? The images seem really large considering how little actual playing area there is on each one. Any map that needs to reach/exceed the max limits should either have a lot of territories or be easier to read.

They are 600 by 600, and 800 by 800. I can make the large one smaller, but the small one needs to be that size to fit in the names and circles in Kanto.

oaktown wrote:Army circles are very pixely, especially on the big map. Ditto the anchors.

I have tried to fix that.

oaktown wrote:Text on the small map looks pretty sharp, but the text on the large map is fuzzy... looks like you just stretched the small image and it lost resolution.

I will see if i can fix that when i make the large image.

oaktown wrote:I find some of the script text to be unreadable with the shadow around it.

Was that mainly the dark blue you where having trouble with? If so i have tried to fix it.

oaktown wrote:What do the shrines represent historically, and why can they attack each other?

I will leave that for unit_2 to answer

oaktown wrote:I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game. :wink:

Have i fixed the dagger issue?

Also wha do people think of the little candle, thing i added?

Image
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Postby pepperonibread on Tue Jan 01, 2008 12:29 pm

Telvannia wrote:Also wha do people think of the little candle, thing i added?

I don't think I'd've known it was a candle if you hadn't told me.
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby Unit_2 on Tue Jan 01, 2008 12:30 pm

oaktown wrote:
What do the shrines represent historically, and why can they attack each other?


The shrines are there in place of the stations, they were also there in this era. They can Attack each other so theres better game play , so easy to hold a bonus.

oaktown wrote:
I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game.


Telvannia wrote:
Have i fixed the dagger issue?


That looks better, good work :wink:

Also wha do people think of the little candle, thing i added?


I don't like it but other people might.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby Kaplowitz on Tue Jan 01, 2008 12:44 pm

I dont like the candle or unit's signature.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Coleman on Tue Jan 01, 2008 1:56 pm

I think if Unit_2 wasn't bright white it would be better. Maybe a lighter color of the cat or a gray.

I also don't like the candle, get rid of it. :(
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby AndyDufresne on Tue Jan 01, 2008 2:30 pm

Since you now have the inset boxes, would it be beneficial to add tiny small versions in their respective areas (not playable ones, just a box with the same continent color and perhaps territory outline...smaller) so people know where these areas actually are in relation to the country.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby oaktown on Tue Jan 01, 2008 2:39 pm

AndyDufresne wrote:Since you now have the inset boxes, would it be beneficial to add tiny small versions in their respective areas (not playable ones, just a box with the same continent color and perhaps territory outline...smaller) so people know where these areas actually are in relation to the country.


--Andy

I agree than right now if you don't already know the position of the islands they don't make any sense. Rather than the anchors (which are confusing) what about color coded attack lines that run off the page, then run back into the inset boxes? They may also require a bit of text ("to ____") and an arrow.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby d.gishman on Tue Jan 01, 2008 5:26 pm

Just to ask.. how "ancient" is this time period that you're basing the map on? because tokyo wasn't called that until the middle of the 1800s, and before that it was edo. i can't name any other examples because that's the only one i know, but you should check it out to prevent any discrepancies
User avatar
Sergeant 1st Class d.gishman
 
Posts: 310
Joined: Wed Apr 04, 2007 11:11 pm

Postby Unit_2 on Tue Jan 01, 2008 5:55 pm

I see what you gusy mean, so i'll talk with Telvannia and see what he wants to do.

d.gishman wrote:Just to ask.. how "ancient" is this time period that you're basing the map on? because tokyo wasn't called that until the middle of the 1800s, and before that it was edo. i can't name any other examples because that's the only one i know, but you should check it out to prevent any discrepancies


Yes, i see i made a mistake, we'll fix that soon and will be in the next update along with the large map. As to what time this is based on it is based in the 1600's, i can't belive i forgot that it was called Edo...
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users