TaCktiX wrote:1. Which colour is better for the attack routes, left or right?
Right, though a slightly darker right might look better. The left is too muddy in tone.
I can give it a go, though i was trying to get the same colour as the one used in the path leading up to the gate, but maybe the slightly dark one will stand out better.
TaCktiX wrote:2. What needs doing on the legend and title?
Come up with some simple rules for the bombards. As it is right now, I look at that part of the legend and immediately think "well screw reading that, what's BOB tell me?" If you need to add visual trajectory aids on the map proper, that could make simpler rules easier to pull off.
The problem with adding bombard routes onto the map, tends to make the whole thing look crowed, maybe if i could come up with a easier way to explain the bombard routes? Something like:
Catapults can attack 2 nearest towers, and the nearest oil barrel?
But i would really prefer not having bombard routes actually shown.
TaCktiX wrote:3. What needs doing to the territory names?
Take advantage of the different look of defender rallies and attacker rallies. The D, A, DL, and AL aren't necessary (only numbers) if you define in the legend about the look of defender and attacker flags. So instead of the very small territory names in sans serif that remind us all of Conquer Man, you could have in a faintly medieval font "Legion 3" or simply "6" on the banner of the attacking force.
i had the numbers only on a older version, but the problem was the graphics in the legend really made it crowed, and currently i dont think that the names on the rallies look too bad.
MrBenn wrote:Why not use family/clan names for the legions, with a different style to each side? ie Montgomerie, La Sarre, Guienne, Poyanne, etc. on one side and Heinberg, Liebenau, Imhoff, Holstein etc. on the other?
Interesting idea, but since we have to make sure that this map is understood by everyone on this site we might not be able to do it, because no doubt if i did give them names rather than calling them attacking legion 1, then somebody will stop and complain that they did not realise that Heinberg was a legion and it made them loose a game
TaCktiX wrote:Also, instead of simply black and white territory names that seem to be switched in for greatest visibility, try a little bit of color on generic territories like K4 and OB1. Perhaps a little bit of text color-coding to distinguish different types of bonuses.
ummm, i dont think it would look very good, i think what is best if i try to keep the user interface as discrete as possible, and i think the coloured names would just stand out and look horrible.
TaCktiX wrote:And the red dotted lines have GOT to go for something more medieval-looking.
Agreed, it was only there so people could see it easily to discuss gameplay. I will play around to see what i can find that is better.
TaCktiX wrote:Finally, spell checks and such. Where's the Armoury? I looked all over the map, and I couldn't find said territory.
That was my fault, it was called the armoury, but i changed the name the smithy, and forgot to change the legend. Thanks for pointing that out.
TaCktiX wrote:Siege is misspelled at the bottom of the map (but not on the actual territory, that's correct).
Good catch.
TaCktiX wrote:Smithy just looks wrong with the "bend" in it. Lengthen the building a smidge if you need to to make that fit.
already got a plan to do that.
TaCktiX: Your comment about the keep, should be dealt by marv, as it is to do with gameplay not graphics
