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Maxleod wrote:Not strike, he's the only one with a functioning brain.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
strike wolf wrote:Okay. So i seem to have missed some posts. I dont know how as I dont think i was at the end of the page but the Ragian (or at least I thought I read Ragian's name?) post i was replying to doesn't seem to be the last ragian post before I made my post and now I'm not even sure what I've read and what I haven't read.
Charle wrote:Jailkeeper, Roleblocker and Doc could have stopped Arsonist and or Vigilante ... going to be an interesting day.
Only 1 kill out of a possible 3 kills, I agree it is a good night. Not sure if Vigilante would use his powers yet.
Charle wrote:What I meant earlier was that there could be a possible 3 kills per night. One from scum, one from Arsonist (3P) and one from Vigilante (town), but there was only one kill, meaning either the doc could save the kill from scum, or Arsonist and the role blocker could have pressed the right buttons. Maybe Vigilante held back his power for now until he is sure he will hit scum. We also could have some info from the cop in a way if we are on the wrong route to lynch a known townie. (this also now answer Ragain's question as to why D2 is different, it is because we potentially should have more info than on D1).
jfm10 wrote:Charle wrote:SoN!c wrote:ALL ROLES SENDED OUT! PUT ON YOUR HATS BOYS, IT'S MAFIA TIME!
Setup
2 Mafia Goon with altered Role Modifications for balance (the intro could give away some hints or clues on the matter like the "You need to control. Because you know the game surprises you" quote)
1 possible Mafia Traitor
8 Town
1 3P
with Mod promise that only Cop, Doctor, Vigilante, Jailkeeper, Firefighter, Roleblocker and some hidden scum powers are in the game (again, all with altered Soft Role Modifications for balance, the 3P not included)
The Mafia is composed of "Mad Vincent Vega Vengeful" and Don Giovanni āBig Tunaā Gambino!
Mechanics
Day start
Role Modifications
Jailkeeper, Roleblocker and Doc could have stopped Arsonist and or Vigilante ... going to be an interesting day.
Only 1 kill out of a possible 3 kills, I agree it is a good night. Not sure if Vigilante would use his powers yet.
plus right afterwards quote
by Charle on Tue Apr 15, 2025 2:35 am
Another possibility is that Vigilante, Arsonist and Scum
I am confused , if a vigilante is 3p and arsonist is 3p . Why did you see both?
kongming3 wrote:I don't think we should end the day early, and I think it is somewhat underhanded of Ragian to try to suggest that - but I absolutely believe we should lynch Traf by day's end. I wasn't fully set on it before the claim happened, but now this is as good a lynch as town is going to get. I think the claim of playing the mod is absolutely insane - it has been explicitly confirmed as part of the game-setup multiple times what town and 3p roles are in the game, this is not guessing based on feelings, this is basic reading of a provided and confirmed list.
"any current town role is some sort of Cop, Doctor, Vigilante, Jailkeeper, Firefighter or Roleblocker (or these roles combined in 1 or 2 shot actions, again: most town roles are Soft Role altered for balance) and many townies are just vanilla."
So again, if you are a town power role, you must be some sort of one of those roles listed above. That might mean you are a vanilla Firefighter (as I believe we had), it might mean you're a soft-altered variant of a role (like a quack doctor as was hinted) or odd/even night one-shot/two-shot of something, or something that has multiple of the given role powers combined. It does not in any way mean some other random role from a mafia wiki site that's carefully selected by scum as a hail mary cover story to explicitly not overlap with any actual townies who have the roles above.
Reporter has neither the name nor the powers of any of the town power roles in the game. At a very big and not believable stretch, you could compare it to cop, but again, that's not a soft alteration that is just an entirely different role. I'd be very hesitant to believe any claims of reporter as a not cop cop replacement regardless, but we also already have further confirmation that there's an actual cop-type role in the game.
In the halfway through D2 Mod post
"FLAVOUR CONVERSATION BETWEEN THE TOWN SHERIFF (FLAVOUR ROLE) AND JIM "WILD" MEEKS, A retired Police Department Detective who spends his days playing golf and drinking single malt whisky.."
The sheriff as stated is a flavour role, but Jim "Wild" Meeks is not - it is confirmed at the end of the post that:
"Jim "Wild" Meeks receives a box containing:
1 pair of handcuffs (1 shot roleblocker)
1 Smith & Wesson Model 29, a revolver chambered in .44 Magnum (1 shot back-up day vig)
1 bulletproof vest (1 shot bulletproof)"
A retired Police Department Detective is very clearly the cop, and also not in any way a reporter. We also confirmed for sure that this isn't somehow Traf anyway when I asked if he'd received that box, which he hadn't. I'm happy about and would like further discussion about and involvement with a number of other people who've been inactive or skulking, but I think this is a very clear-cut lynch to make sure we do before day's end.
Also, I think this is mostly non-relevant and the result made-up anyway, but I don't really believe that Traf chose Max for any other reason than that he's the only one who explicitly admitted to not moving last night - Traf himself stated he believed Max to be very likely town day 1, and that'd be a odd choice to waste your night power on instead of someone you find suspicious.
Ragian wrote:I'd trade scum for cop any day.
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