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Simple questions go here...

PostPosted: Thu Oct 02, 2008 2:53 pm
by Neoteny
It's hard to decide where to put these simple single questions when you're first gauging your ability to artistically contribute to map-making. So here's a thread that screams "noob questions."

I've looked over the XML tutorial and don't see anything about the possibility of doing the following, but I figured I'd ask to see if anyone has any ideas as to how to make this work, or suggestions of something that might:

Is there a way to auto-deploy an amount relative to the number of armies already on a territory?

As an example, I might want my code to double the armies on a territory. I have 4 armies on territory X, and at the beginning of a turn, 4 armies are auto-deployed. Or if I have 5, five armies will be auto-deployed. If we can't make this work, are there any other ideas that could be similar?

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:01 pm
by InkL0sed
Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:04 pm
by Neoteny
InkL0sed wrote:Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"


Shit. I was afraid of that. Wtf kind of code doesn't do math? I guess I'll try to work something else out then. Any ideas will, of course, be appreciated.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:04 pm
by yeti_c
Multipliers aren't possible in the XML...

I believe they were asked for in the XML suggs topic - but were rejected.

C.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:10 pm
by ZeakCytho
Neoteny wrote: Wtf kind of code doesn't do math?


XML is a markup language, not a real code ;)

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:33 pm
by yeti_c
ZeakCytho wrote:
Neoteny wrote: Wtf kind of code doesn't do math?


XML is a markup language, not a real code ;)


Exactly right.

C.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 3:41 pm
by Neoteny
Sad day.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 4:03 pm
by cairnswk
yeti_c wrote:
ZeakCytho wrote:
Neoteny wrote: Wtf kind of code doesn't do math?


XML is a markup language, not a real code ;)


Exactly right.

C.

then i ask the question, why aren't we using real code?

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 4:05 pm
by yeti_c
cairnswk wrote:
yeti_c wrote:
ZeakCytho wrote:
Neoteny wrote: Wtf kind of code doesn't do math?


XML is a markup language, not a real code ;)


Exactly right.

C.

then i ask the question, why aren't we using real code?


Cos then you would need a real coder to program your maps...

Lack is using almost a proper code to run the game engine.

C.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 4:07 pm
by Neoteny
It seems to be much easier on amateurs like me. Now we just have to be more creative to get around the limitations...

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 5:17 pm
by InkL0sed
InkL0sed wrote:Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"


Is nobody else laughing at this post?

I keep giggling at it.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 5:26 pm
by Frop
InkL0sed wrote:
InkL0sed wrote:Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"

Is nobody else laughing at this post?

I keep giggling at it.

It's absolutely hilarious.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 9:47 pm
by wcaclimbing
Neoteny wrote:As an example, I might want my code to double the armies on a territory. I have 4 armies on territory X, and at the beginning of a turn, 4 armies are auto-deployed. Or if I have 5, five armies will be auto-deployed. If we can't make this work, are there any other ideas that could be similar?


Exponential growth + lots of turns = millions of armies
That'd be fun.
If you started with three armies, which would double every turn, you would have over 1.5 MILLION armies by the end of round 19.... :twisted:

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 9:53 pm
by Neoteny
wcaclimbing wrote:
Neoteny wrote:As an example, I might want my code to double the armies on a territory. I have 4 armies on territory X, and at the beginning of a turn, 4 armies are auto-deployed. Or if I have 5, five armies will be auto-deployed. If we can't make this work, are there any other ideas that could be similar?


Exponential growth + lots of turns = millions of armies
That'd be fun.
If you started with three armies, which would double every turn, you would have over 1.5 MILLION armies by the end of round 19.... :twisted:


That's what I'm talking about! Of course, so would everyone else... If it were possible, a cap would probably be necessary. Alas...

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 10:31 pm
by benny profane
InkL0sed wrote:
InkL0sed wrote:Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"


Is nobody else laughing at this post?

I keep giggling at it.


Don't worry dude, it made me laugh out loud.

Re: Simple questions go here...

PostPosted: Thu Oct 02, 2008 11:32 pm
by yeti_c
InkL0sed wrote:
InkL0sed wrote:Can't do it. Math and XML don't mix.

Math is like "Hi," and XML is like "Bitch get outta my face!"


Is nobody else laughing at this post?

I keep giggling at it.


It *was* funny - until you quoted it. :P

C.