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XML Touchups...

PostPosted: Mon Jan 28, 2008 10:38 am
by yeti_c
OK - now that the new XML is done the following maps XML could be rewritten to be more efficient.

Age Of Merchants,
Age Of Realms : Might
Age Of Realms : Magic
Chinese Checkers
ConquerMan
King Of The Mountains
Solar System
USApoclypse
Valley of the Kings
Waterloo
World 2.1

C.

PostPosted: Mon Jan 28, 2008 10:40 am
by Lone.prophet
who is going to do that?

can i do one?

PostPosted: Mon Jan 28, 2008 10:43 am
by yeti_c
I suspect the original authors will want to do it...

(I will be doing the first 3 - for starters!)

C.

PostPosted: Mon Jan 28, 2008 10:54 am
by lanyards
What can be done to make Waterloo better?

PostPosted: Mon Jan 28, 2008 11:01 am
by yeti_c
lanyards wrote:What can be done to make Waterloo better?


The villages can be recoded to..

Code: Select all
<continent>
  <name>Village 1</name>
  <bonus>0</bonus>
  <components>
    <territory>village 1 terit</territory>
    <territory>village 2 terit</territory>
  </components>
</continent>
<continent>
  <name>Village 2</name>
  <bonus>0</bonus>
  <components>
    <territory>village 2a terit</territory>
    <territory>village 2b terit</territory>
  </components>
</continent>
<continent>
  <name>Village 3</name>
  <bonus>0</bonus>
  <components>
    <territory>village 3a terit</territory>
    <territory>village 3b terit</territory>
  </components>
</continent>

<continent>
  <name>2 Villages</name>
  <bonus>4</bonus>
  <components>
    <continent>village 1</continent>
    <continent>village 2</continent>
    <continent>village 3</continent>
  </components>
  <required>2</required>
</continent>

<continent>
  <name>3 Villages</name>
  <bonus>7</bonus>
  <components>
    <continent>village 1</continent>
    <continent>village 2</continent>
    <continent>village 3</continent>
  </components>
  <overrides>
    <override>2 Villages</override>
  </overrides>
</continent>


C.

PostPosted: Mon Jan 28, 2008 11:02 am
by yeti_c
PS - If you really wanted - you could also change the "commanders" code to have <continent>Wellington</continent> (and same for napolean) too!!

C.

PostPosted: Mon Jan 28, 2008 11:08 am
by DiM
will these touch-ups make the games run smoother? cause i know people have been complaining that AoM and especially ConquerMan are too slow.

PostPosted: Mon Jan 28, 2008 11:09 am
by yeti_c
DiM wrote:will these touch-ups make the games run smoother? cause i know people have been complaining that AoM and especially ConquerMan are too slow.


Yes, Especially C-man.

C.

PostPosted: Mon Jan 28, 2008 11:10 am
by DiM
yeti_c wrote:
DiM wrote:will these touch-ups make the games run smoother? cause i know people have been complaining that AoM and especially ConquerMan are too slow.


Yes, Especially C-man.

C.


great, then work your magic :)

PostPosted: Mon Jan 28, 2008 11:11 am
by yeti_c
DiM wrote:
yeti_c wrote:
DiM wrote:will these touch-ups make the games run smoother? cause i know people have been complaining that AoM and especially ConquerMan are too slow.


Yes, Especially C-man.

C.


great, then work your magic :)


Patience young man... Patience.

C.

PostPosted: Mon Jan 28, 2008 1:12 pm
by Coleman
I've already redone Conquer Man and to my knowledge lack won't take it due to some weird log issues. So if you want faster Conquer Man harass lackattack or just wait until he is ready to implement it.

PostPosted: Mon Jan 28, 2008 1:46 pm
by yeti_c
Coleman wrote:I've already redone Conquer Man and to my knowledge lack won't take it due to some weird log issues. So if you want faster Conquer Man harass lackattack or just wait until he is ready to implement it.


Yeah Lack told me his focus is elsewhere at the moment...

But we may aswell get the XML rewritten so that when he has time to sort this - he can in one go...

C.

PostPosted: Mon Jan 28, 2008 2:58 pm
by Night Strike
You could add Great Lakes as well.

Maps like SanFran (Alcatraz) and Tamriel (Embassies) could be changed to have the imbedded continents. But, these would be much lower priority.

PostPosted: Mon Jan 28, 2008 3:37 pm
by yeti_c
Night Strike wrote:You could add Great Lakes as well.


Assumed Great Lakes was OK - I take it you mean it doesn't have the <required> for the lakes then?

Yeah Tamriel - should be added too...

C.

PostPosted: Mon Jan 28, 2008 7:35 pm
by WidowMakers
yeti_c wrote:I suspect the original authors will want to do it...

(I will be doing the first 3 - for starters!)

C.


Anyone can redo the XML for my maps. Just make sure that Coleman or yeti_c look at it after.

WM

PostPosted: Mon Jan 28, 2008 7:52 pm
by wcaclimbing
Since we are on the topic of XML fixing and I don't want to go bump the AoR Might thread, I will post here instead.

A while back, i reported in the AoR thread that the XML for Might is incorrect. I reported it like I was supposed to, but it hasn't been fixed. On the map, there is a country on Sanctuary Island called Lo'ln.

In the game log, it is marked as:
2007-12-07 07:01:13 - Uberwald attacked Lol'n from U'rl and conquered it from neutral player


On the map, the ' is directly after the o, but in the game log, it is after the second l. The ' is moved one letter to the right in the game log.

It changes from:
Lo'ln
to
Lol'n

I am assuming that the names in the game log come directly from the XML, so I just wanted to point out this bug and that it is still there, not fixed yet, in case any of you guys get around to editing the AoR Might XML.

Link to my post in the AoR: Might thread, in case you guys dont believe me that I first posted it there.
http://www.conquerclub.com/forum/viewtopic.php?p=934140#934140

PostPosted: Mon Jan 28, 2008 8:31 pm
by Kaplowitz
Coleman wrote:I've already redone Conquer Man and to my knowledge lack won't take it due to some weird log issues. So if you want faster Conquer Man harass lackattack or just wait until he is ready to implement it.


Cant he take it off the site until all games are finished and then re-load the new map+xml?

PostPosted: Mon Jan 28, 2008 8:33 pm
by Kaplowitz
wcaclimbing wrote:Link to my post in the AoR: Might thread, in case you guys dont believe me that I first posted it there.
http://www.conquerclub.com/forum/viewtopic.php?p=934140#934140


I remember that....

PostPosted: Mon Jan 28, 2008 11:53 pm
by wcaclimbing
Kaplowitz wrote:
wcaclimbing wrote:Link to my post in the AoR: Might thread, in case you guys dont believe me that I first posted it there.
http://www.conquerclub.com/forum/viewtopic.php?p=934140#934140


I remember that....


do you happen to know why it was never fixed?

PostPosted: Tue Jan 29, 2008 4:12 am
by yeti_c
Kaplowitz wrote:
Coleman wrote:I've already redone Conquer Man and to my knowledge lack won't take it due to some weird log issues. So if you want faster Conquer Man harass lackattack or just wait until he is ready to implement it.


Cant he take it off the site until all games are finished and then re-load the new map+xml?


No the issue is wider than that... although that would help in some respects...

But with Conquerman being such a long game to finish - it might be months before it gets back on...

http://www.conquerclub.com/game.php?game=1384650

C.