Page 1 of 1
Maximum number of players

Posted:
Wed Dec 19, 2007 11:03 pm
by benjikat
With the introduction of 8 player games, Lack has had to code a restriction for settings on maps that won't work - currently Age of Might with 7 or 8 players.
I hope that this code is flexible enough to also allow 2 player - only maps too, although we would need to know whether there needs to be a minimum of 2 or 3 starting positions.

Posted:
Wed Dec 19, 2007 11:21 pm
by Coleman
I'm not sure if lack would be willing to code 2 player only maps by request or not. My assumption is his code is set up to count the total number of available starting territories and then automatically set the limit that way.

Posted:
Wed Dec 19, 2007 11:24 pm
by benjikat
But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.
My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.

Posted:
Wed Dec 19, 2007 11:50 pm
by Coleman
Good question, I have no idea...

Posted:
Thu Dec 20, 2007 2:09 am
by yeti_c
benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.
My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.
You would have to code 3 starting territories...
C.

Posted:
Thu Dec 20, 2007 4:36 am
by benjikat
yeti_c wrote:benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.
My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.
You would have to code 3 starting territories...
C.
So we can now create maps that are only for 2 or 3 players - cool - as long as there are many starting neutrals. Time to put my CVhristmas thinking cap on


Posted:
Thu Dec 20, 2007 4:48 am
by yeti_c
benjikat wrote:yeti_c wrote:benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.
My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.
You would have to code 3 starting territories...
C.
So we can now create maps that are only for 2 or 3 players - cool - as long as there are many starting neutrals. Time to put my CVhristmas thinking cap on

Yeah - they would have to be "Conquest" game types though...
C.

Posted:
Thu Dec 20, 2007 8:16 am
by DiM
yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...
C.
not really. it could be a wheel of fortune for 2 players.
nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins.


Posted:
Thu Dec 20, 2007 9:39 am
by yeti_c
DiM wrote:yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...
C.
not really. it could be a wheel of fortune for 2 players.
nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins.

NO

Posted:
Thu Dec 20, 2007 10:04 am
by DiM
yeti_c wrote:DiM wrote:yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...
C.
not really. it could be a wheel of fortune for 2 players.
nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins.

NO
i say it
could be
are you denying the theoretical existence of such a map?


Posted:
Thu Dec 20, 2007 10:11 am
by yeti_c
DiM wrote:yeti_c wrote:DiM wrote:yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...
C.
not really. it could be a wheel of fortune for 2 players.
nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins.

NO
i say it
could be
are you denying the theoretical existence of such a map?

Yes - because it's Shit... stop being annoying and facetious.
C.

Posted:
Thu Dec 20, 2007 10:14 am
by DiM
yeti_c wrote:DiM wrote:yeti_c wrote:DiM wrote:yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...
C.
not really. it could be a wheel of fortune for 2 players.
nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins.

NO
i say it
could be
are you denying the theoretical existence of such a map?

Yes - because it's Shit... stop being annoying and facetious.
C.
so you think i'm cleverly amusing?
