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d8s, Dice rerolls, and general combat shake-ups

Posted:
Thu Oct 07, 2010 3:47 pm
by Jester362
I've been told that the dice rolling system is hardwired into the site code, but I was wondering if anyone was experimenting with a way to kind of fudge or otherwise change the current system. I've played lots of different versions of RISK and this is kind of a standard for most retakes on the original. Is anyone trying to in some way shake up the combat system so that there can be some sort of modifier to the way combat works besides sheer numbers?
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Fri Oct 08, 2010 12:13 pm
by ender516
There have been proposals for dice modifier values for certain territories to simulate terrain that is more or less easily defended, or that have natural advantages or disadvantages when attacking. These generate widely varying responses, from "what a great way to provide variety of gameplay" to "what an abomination, how dare you tamper with the combat system".
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Sun Oct 10, 2010 3:53 pm
by jugglerrob
I was thinking of trying to find the code that "rolls" the dice in the javascript...or whatever..but I got distracted...
I suspose I'll do that some other time and see...what I can do with it.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Sun Oct 10, 2010 10:15 pm
by ender516
I'm pretty sure that the dice rolls are done in the server, not in your machine.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Mon Oct 11, 2010 11:54 am
by natty dread
ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.
Well, OBVIOUSLY.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Mon Oct 11, 2010 3:43 pm
by ender516
natty_dread wrote:ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.
Well, OBVIOUSLY.
Apparently not to jugglerrob.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Fri Oct 22, 2010 5:23 pm
by jugglerrob
ender516 wrote:natty_dread wrote:ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.
Well, OBVIOUSLY.
Apparently not to jugglerrob.
You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Fri Oct 22, 2010 6:47 pm
by ender516
jugglerrob wrote:ender516 wrote:natty_dread wrote:ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.
Well, OBVIOUSLY.
Apparently not to jugglerrob.
You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?
The dice for each roll are not so much generated as they are extracted from a large block of numbers obtained from random.org, so the load is minimal, plus having the action in the server rather than the client (your machine, and your opponent's) protects you from unscrupulous individuals who might hack the client end and skew the dice against you.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Sun Oct 24, 2010 7:22 am
by jugglerrob
ender516 wrote:jugglerrob wrote:ender516 wrote:natty_dread wrote:ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.
Well, OBVIOUSLY.
Apparently not to jugglerrob.
You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?
The dice for each roll are not so much generated as they are extracted from a large block of numbers obtained from random.org, so the load is minimal, plus having the action in the server rather than the client (your machine, and your opponent's) protects you from unscrupulous individuals who might hack the client end and skew the dice against you.
.
okay, I got it. thanks
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Wed Oct 27, 2010 7:25 pm
by Jester362
Thanks ender516. It's good to know someone is at least looking into it.
Re: d8s, Dice rerolls, and general combat shake-ups

Posted:
Wed Oct 27, 2010 7:53 pm
by ender516
Well, suggestions to modify the way attacks are made do show up here in Foundry Discussions (as suggestions for extensions to the XML which controls the gameplay of the maps) and in the Suggestions forum. The debates get quite heated, with the "I love variety" types lining up against the "don't mess with my traditions" types.