Templars 4.21

Map Name: Templars
Mapmaker(s): SoN!c
Number of Territories: 109
Special Features: Ring of Charola 8 door before getting to base (and base is protected by a "bodyguard" that can retake base when nuked or zombified) 12 Nobles starting points with Overlords and Temples.
What Makes This Map Worthy of Being Made: Following Chanakam2020 example, "CC need more maps" and watching Global Chat with same comments, it's been a while since a new map was made.
109 Territories, 15 Continents, 1 Objectives, 12 Start Positions, Min Reinforcements: 3
Continents:
England (4) Portugal (2) France (5) Holy Roman Empire (6) The Caliphate (8) Cyprus (2) Egypt (4) Outremer (10) Syria (6) Seluk Persia (9) Port D'Acre (2) Sultan Dominions (4) Templar Fleet West (7) Templar Fleet East (7) Templar Fleet (20)
Autodeploys:
Nobles (12): +2
Templar sea forts (2): +1
Crusader Stronghold (1): +1
Temples (4): +2
Map Image (4.17) here :

Proposed Gameplay:
So the map is divided into an East and Western section (world), just like back in the day (the ports Famagusta and La Rochelle connect via ship), but the travel to Outremer by ships is full of peril so -1 a turn.
Special bonusses like "Commander of Houses" = holding the same symbol gives extra bonus (like Aragon/Maldoim or New Temple/Acre..)
"Caliph bonus" = holding the 4 muslim terrs and some autodeploys.
The middle section will be used as map legend
Thoughts?
Mapmaker(s): SoN!c
Number of Territories: 109
Special Features: Ring of Charola 8 door before getting to base (and base is protected by a "bodyguard" that can retake base when nuked or zombified) 12 Nobles starting points with Overlords and Temples.
What Makes This Map Worthy of Being Made: Following Chanakam2020 example, "CC need more maps" and watching Global Chat with same comments, it's been a while since a new map was made.
109 Territories, 15 Continents, 1 Objectives, 12 Start Positions, Min Reinforcements: 3
Continents:
England (4) Portugal (2) France (5) Holy Roman Empire (6) The Caliphate (8) Cyprus (2) Egypt (4) Outremer (10) Syria (6) Seluk Persia (9) Port D'Acre (2) Sultan Dominions (4) Templar Fleet West (7) Templar Fleet East (7) Templar Fleet (20)
Autodeploys:
Nobles (12): +2
Templar sea forts (2): +1
Crusader Stronghold (1): +1
Temples (4): +2
Map Image (4.17) here :

Proposed Gameplay:
So the map is divided into an East and Western section (world), just like back in the day (the ports Famagusta and La Rochelle connect via ship), but the travel to Outremer by ships is full of peril so -1 a turn.
Special bonusses like "Commander of Houses" = holding the same symbol gives extra bonus (like Aragon/Maldoim or New Temple/Acre..)
"Caliph bonus" = holding the 4 muslim terrs and some autodeploys.
The middle section will be used as map legend
Thoughts?