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Templars 4.09

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Re: Templars 4.01

Postby SoN!c on Sat May 10, 2025 8:33 am

How about this:

Templars 4.02:

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Re: Templars 4.02

Postby SoN!c on Sat May 10, 2025 9:56 am

4.03 (version 4 completed and little changes, mainly in port connections)!

large:


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small

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the flagship should not receive the -1 penalty as it is the flagship and not a regular ship
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Re: Templars 4.03

Postby SoN!c on Sat May 10, 2025 10:31 am

If that is unclear in the legend and not allowed here is adjusted version for that (4.03B):

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will work on a new color for regions (continent bonus) Damascus and Syria next..and tidy some things up in text if it's all done
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Re: Templars 4.03

Postby SoN!c on Sun May 11, 2025 7:56 am

Templars 4.04 where a lot of testing is adjusted! I think it's FINISHED NOW!

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Cavalry is no longer conditional as testing proved it to be unclear.
Cyprus 1 has the seafort (seafor is not a seperant terr) so moved it closer to the cyprus 1 terr (like the sea fort in acre)
Syria and Sultan dominions have now each their own region color
lots of tidy up work done..
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Re: Templars 4.04! done!

Postby SoN!c on Sun May 11, 2025 8:20 am

Here are the large and small 4.05 upload versions (one tiny fix done):

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imgbb back up link:

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and 4.05A with "nobles" written in the map:

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Re: Templars 4.05 all done!

Postby plurple on Sun May 11, 2025 8:55 am

I think you need to move and shrink the territory marks as the circles are for the numbers? So once the numbers are populated the marks will not be readable. Eg like caliphate and sultan dominion :)
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Re: Templars 4.05 all done!

Postby SoN!c on Sun May 11, 2025 8:58 am

plurple wrote:I think you need to move and shrink the territory marks as the circles are for the numbers? So once the numbers are populated the marks will not be readable. Eg like caliphate and sultan dominion :)


Yes but it's supposed to be just a little detail on the map (hardly noticable) because it's main purpose is just to understand the legend better
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Re: Templars 4.05 all done!

Postby plurple on Sun May 11, 2025 9:21 am

SoN!c wrote:
plurple wrote:I think you need to move and shrink the territory marks as the circles are for the numbers? So once the numbers are populated the marks will not be readable. Eg like caliphate and sultan dominion :)


Yes but it's supposed to be just a little detail on the map (hardly noticable) because it's main purpose is just to understand the legend better


I understand that but with numbers over the marks both the number and marks will be harder to read so separating them is preferable :D
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Re: Templars 4.05 all done!

Postby SoN!c on Sun May 11, 2025 9:24 am

plurple wrote:
SoN!c wrote:
plurple wrote:I think you need to move and shrink the territory marks as the circles are for the numbers? So once the numbers are populated the marks will not be readable. Eg like caliphate and sultan dominion :)


Yes but it's supposed to be just a little detail on the map (hardly noticable) because it's main purpose is just to understand the legend better


I understand that but with numbers over the marks both the number and marks will be harder to read so separating them is preferable :D


That is why they are whitened so much? (and mixed with a lot of different background colors so there should be no problem) - I can remove them or make them even more lighter? Or just make it like Outremer where the symbol is placed with the name?
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Re: Templars 4.05 all done!

Postby SoN!c on Sun May 11, 2025 9:53 am

Templars 4.07 with more tidy up fizzle :evil:

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Re: Templars 4.07

Postby SoN!c on Sun May 11, 2025 1:07 pm

and 4.08..; with different color for caliphate numbers to make it more stand out + more tidy up fizzle.. :twisted:

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Re: Templars 4.08

Postby plurple on Sun May 11, 2025 2:24 pm

I prefer the numbering on 4.07 tbh but is a minor thing that doesn't really matter :D (especially Holy roman empire that yellow on green ewww :P)

I will get an updated xml by end of day Tuesday and update both the art and xml on the beta site :)
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Re: Templars 4.08

Postby SoN!c on Sun May 11, 2025 2:41 pm

plurple wrote:I prefer the numbering on 4.07 tbh but is a minor thing that doesn't really matter :D (especially Holy roman empire that yellow on green ewww :P)

I will get an updated xml by end of day Tuesday and update both the art and xml on the beta site :)


especially Holy roman empire that yellow on green ewww :P:
okay: what color do you want for HRE :D ? (the main reason for different colors in the west was giving caliphate different colors to make it stand out to egypt in the east more)

PS:
What color pairs well with green?
Red, yellow, blue, orange, purple and brown all go well with the color green.

From google. Brasil national footbal shirt is also green and yellow :D

"Yellow and green : Brightens the palette and creates a cheerful look."
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Re: Templars 4.08

Postby SoN!c on Sun May 11, 2025 5:11 pm

Templars 4.09 (gone with the ewwww color numbering on HRE):


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