

If you don't have access to the beta site you should ask loutil i think for access

Moderator: Cartographers
SoN!c wrote:Templars 3.32 (with legend that if you lose your coat of arms you are dead), and should be a kill like a neutral so you still start but then die
SoN!c wrote:2 connections for each ship
SoN!c wrote:acre now connects to ship 2 on east side
SoN!c wrote:+1 auto bonus for crusader stronghold
plurple wrote:OK version 3.33 is now available to be tested on the beta site for those that have access
Here is the xml file:
plurple wrote:Template fleet bonus is that all 9 ships? YES, the entire fleet (or west and east each a smaller bonus?)
You need to change the colour of the no region bonus as I struggled to find it knowing it was there. Is that just 3 troops as a base.
OK, will make it white! and yes +3 as a base
Could also make the region bonus per 4 or 5 if you want to reduce it : sure if needed, but the temples autodeply +3 is the way to start next to portugal, port d'acre and egypt small bonus region (per 4 or 5); Do you want more, there is also the +2 of the caliph and sultan and +1 cyprus and crusader stronghold to have small bonus gains at the start?
Do you mean still have 6 nobles each but 3 on each side? In which case no I don't think I can specify that sorry No problem!
SoN!c wrote:3.35
No bonus per region whited
west fleet (5 terrs) +8 (-5 penalty) = actual +3 bonus
east fleet (4 terrs) +7 (-4) = actual +3 bonus
plurple wrote:I think the placement of the west fleet bonus was better on 3.34 and east fleet bonus should fit below Port D'Acre and above East Ship 1be more legible in those spots.
SoN!c wrote:plurple wrote:I think the placement of the west fleet bonus was better on 3.34 and east fleet bonus should fit below Port D'Acre and above East Ship 1be more legible in those spots.
Like this (3.35A)?:
Users browsing this forum: No registered users