Search found 70 matches

by MarathonMax
Tue Aug 11, 2020 12:10 pm
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

I think that you are abandoning too fast my friend.
by MarathonMax
Tue Aug 11, 2020 10:50 am
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

ok I am lost lol.

For me all "circles" (subway stops) on the map are territs. Only those are territs (so not a 3D / 2 layers map like NYC or Chicago). We could make underlying regions territs as well, if you believe that it should be. I thought that just the subway lines was good enough.

Hub ...
by MarathonMax
Tue Aug 11, 2020 8:33 am
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

It is a hub city without the h lol
by MarathonMax
Mon Aug 10, 2020 1:53 pm
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

1) OK
2) Oh wow did not know lol
3) I think that ub cities should be territs. We can discuss if they need to be special territs or not (ex: +1 auto deploy, neutral start, belong to multiple bonus areas/subway lines, etc)
4) Nope we do NOT want all the sea lines of course
5) Sea routes it is. I agree ...
by MarathonMax
Mon Aug 10, 2020 12:14 pm
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

1) You mention ading London. It is in the original map!
2) You appear to be using a slightly different map. For example, you have added an south western leg to the Via Britania (which is fine)
3) Would the hub cities start neutral and have like a +1 deploy?
4) Sardina should be connected by sea ...
by MarathonMax
Mon Aug 10, 2020 9:38 am
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

Minister, how then do we proceed? This would be my first contribution to CC. Should I ask Sasha if he has a version in Photoshop, InDesign or some other graphics software? Having the original would be easier to modify to CC requirements ... not sure the author would share however ...
by MarathonMax
Mon Aug 10, 2020 7:45 am
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

I wrote to Sasha and yes he has agreed to let me (us!) use this map. He asks that credit him for the graphics and the base idea.

I liked the contrast of old vs new map. Thus the idea. Strangely enough, it is the second time that I post the same idea. I am either consistent or absent minded lol ...
by MarathonMax
Fri Aug 07, 2020 7:58 pm
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Re: Via Romana

It could work!
by MarathonMax
Wed Aug 05, 2020 12:56 pm
Forum: Drafting Room
Topic: Via Romana
Replies: 16
Views: 23270

Via Romana

Map Name: Via Romana
Mapmaker(s): MarathonMax (me), Sasha Trubetskoy (the graphic artist) and whomever wants to helps us
Number of Territories: lots
Special Features: Subway style map
What Makes This Map Worthy of Being Made: Sasha Trubetskoy's visualization has mashed-up two enduring ...
by MarathonMax
Thu Oct 17, 2019 7:25 am
Forum: Drafting Room
Topic: Roman Empire Metro
Replies: 5
Views: 19588

Re: Roman Empire Metro

Can see your Youtube link. Please paste a proper URL.
by MarathonMax
Wed Oct 16, 2019 2:30 pm
Forum: Drafting Room
Topic: Roman Empire Metro
Replies: 5
Views: 19588

Roman Empire Metro

Map Name: Roman Empire Metro
What Makes This Map Worthy of Being Made: just awesome

https://www.visualcapitalist.com/roman- ... h-h_741Nh0

Anybody wants to do this map ?
by MarathonMax
Fri Jul 28, 2017 2:37 pm
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Re: Qc125 - Request for comments and XML

I am thinking about a 3 letter code at the bottom of the hex. Army count in the middle.
by MarathonMax
Thu Jul 27, 2017 6:12 pm
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Re: Qc125 - Request for comments and XML

Following suggestions and some more digging, I looking at creating the map around this idea. What is visually missing here (and would need to be done) is the concept of "regions" present in the other map.

Advantages of this map

1) tighter
2) better territ connections

http://www&#46 ...
by MarathonMax
Sat Jun 17, 2017 10:25 am
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Re: Qc125 - Request for comments and XML

wow all GREAAAAT comments. I like the +1 bonus for Nord, similar to Third Crusade, a map I often play.
by MarathonMax
Tue Jun 06, 2017 3:20 pm
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Re: Qc125 - Request for comments and XML

I have tightened the map somewhat


[bigimg]http://www.maximegoussephoto.com/MGP/Qc125.com%20PLQ%2040%20PQ%2040%20CAQ%2040%20QS%205%20v2.jpg[/bigimg]
by MarathonMax
Sat Jun 03, 2017 12:13 pm
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Re: Qc125 - Request for comments and XML

Bonjour IcePack,

Yes it is a large map. The good news is that there is a lot of white spaces between regions, space that could be tightened.

As for naming territs, we could use an approach similar to that of USA 2.1, i.e. using numbers to id them along with a legend. Regions with white spaces ...
by MarathonMax
Sat Jun 03, 2017 10:55 am
Forum: Drafting Room
Topic: Qc125 - Request for comments and XML
Replies: 11
Views: 32049

Qc125 - Request for comments and XML

Map Name: Qc125
Mapmaker(s): MarathonMax
Number of Territories: 125
Special Features: Graphics and multiple levels of bonus areas
What Makes This Map Worthy of Being Made: Funky graphics, electorally centric, multiple levels of bonus areas

Map Image:
http://maximegoussephoto&#46 ...
by MarathonMax
Thu Oct 27, 2016 6:30 pm
Forum: Melting Pot: Map Ideas
Topic: We need a better Canada map
Replies: 6
Views: 7993

Re: We need a better Canada map

LOL

I used to visit the Foundry more often.
by MarathonMax
Mon Oct 24, 2016 3:16 pm
Forum: Melting Pot: Map Ideas
Topic: We need a better Canada map
Replies: 6
Views: 7993

Re: We need a better Canada map

The biggest issue with this map is that it is linear, East to West, rather than a more rounded one. As for bonus values (Ont vs Que) it has nothing to do with GDP but with size.
by MarathonMax
Wed Jan 13, 2016 12:22 pm
Forum: Tools Suggestions
Topic: In game stats graph
Replies: 0
Views: 22199

In game stats graph

A long long time ago in a far away Conquer Galaxy there use to be a nice Silverlight based plugin to view in game stats (ex.: territs, troops, bonuses, etc) over time. Kinda of nice. Although only a "nice to have" and not a "must" like BOB, it would be fun to have it back.
by MarathonMax
Sun Sep 01, 2013 2:24 pm
Forum: Conquer Club Discussion
Topic: I do not like the new green
Replies: 40
Views: 6804

Re: I do not like the new green

Not too fond of it either.

Although... I'm sure they changed it because of the new colours to help distinguish them for someone with colour blindness or partial colour blindness. Just my guess.

One person in the thread using their brain anyway

@ everyone else; obviously it was changed to ...
by MarathonMax
Sat Aug 31, 2013 9:02 am
Forum: Conquer Club Discussion
Topic: I do not like the new green
Replies: 40
Views: 6804

I do not like the new green

Green players are now "Forest Green" players.

I do not like it, too dark.

Switch back.

Please.
by MarathonMax
Tue Apr 30, 2013 8:24 pm
Forum: Conquer Club Discussion
Topic: What happened to clickable maps???
Replies: 12
Views: 3416

Re: What happened to clickable maps???

Tks. I am (almost) glad to know that I am not alone.
by MarathonMax
Tue Apr 30, 2013 6:41 pm
Forum: Conquer Club Discussion
Topic: What happened to clickable maps???
Replies: 12
Views: 3416

What happened to clickable maps???

What happened to clickable maps? I use Safari 6 on a Mac and since about a week ago, the hover pop-up is way too close to the country army count location that the map is not longer clickable - or not friendly at all. I got used to it but I can no longer use it practically.
by MarathonMax
Sun Oct 21, 2012 2:09 pm
Forum: The Atlas
Topic: Classic Cities: Madrid [Quenched]
Replies: 266
Views: 353249

Re: Classic Cities Madrid [21/10] V11 Pg 1/7

I do not often comment maps in progress. Shame on me.

This one?

With all due respect to map makers, this map is just, well, blah.... too small and too similar to so many other maps with no special twist to it.

My $0.02

Max

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