Search found 138 matches
- Fri Aug 27, 2010 10:19 am
- Forum: The Atlas
- Topic: German/Italian Unif.[D, Gp, Gr] BETA, all files p.1
- Replies: 344
- Views: 223755
Re: German/Italian Unif.[D, Gp, Gr] BETA, all files p.1
Hi, The unification Italy map looks great, the only problem with it is that the +1autobonus writing doesn't stand out, its at the end of a paragraph that many ppl wont read at the beginning. I only realised their were bonuses for it after looking through the log to see that an opponenant had ...
- Sat Aug 21, 2010 7:54 pm
- Forum: Clan Archives
- Topic: Imperial Dragoons (ID) - Disbanded
- Replies: 66
- Views: 72366
Re: Imperial Dragoons (ID) - (Competitive)[Selective Recruit
Hi, I'd like to join, would like to play games against good opposition, start playing team games with decent teamates and stop suffering at the hands of suiciding lower ranks.
- Wed Aug 18, 2010 7:42 am
- Forum: Conquer Club Discussion
- Topic: The unOfficial Battle for Iraq! Strategy Guide.
- Replies: 34
- Views: 20549
Re: The Official Battle for Iraq! Strategy Guide.
Ive just joined 4 games on this map because it seems like a great concept. What i gather from this thread is that there is no point in going for the continent bonuses, instead just attack the loyalty squares. At the beginning which loyalty squares are the best?
- Fri Aug 13, 2010 7:09 am
- Forum: Conquer Club Discussion
- Topic: I'm tired of having Cooks/Cadets/Privates suicide on me.
- Replies: 37
- Views: 4291
Re: I'm tired of having Cooks/Cadets/Privates suicide on me.
Had this happen to me today, I created a 3 player fog speed game (3 players because i wanted it to fill quickly), a cook and a cadet joined, the cook had a poor rating and at the beginning started attacking only me for no particular reason (he wasnt trying to steal my continent or getting a bonus ...
- Wed Aug 11, 2010 9:18 am
- Forum: Archived Suggestions
- Topic: Organise Map section of Game Finder and Start A Game
- Replies: 9
- Views: 882
Organise Map section of Game Finder and Start A Game
Concise description:
Arrange maps in alphabetical order (currently theyre in a random half alphabetical order)
Put tick boxes in the "browse maps" section
Specifics/Details:
The map part of the game finder and start a game are really messy and hard to navigate. The site needs tick boxes in the ...
Arrange maps in alphabetical order (currently theyre in a random half alphabetical order)
Put tick boxes in the "browse maps" section
Specifics/Details:
The map part of the game finder and start a game are really messy and hard to navigate. The site needs tick boxes in the ...
- Wed Aug 11, 2010 9:09 am
- Forum: Suggestions
- Topic: Assured armies on first turn of games
- Replies: 119
- Views: 78320
Re: First Turn Troops Calculated on Game Initialisation
Somebody mentioned previously that if this was implemented people who landed continents would receive there bonus even if they were taken away from them before they had there turn. I see this as further justification for this idea. I started a 3 player game on the England map recently and all 3 of ...
- Sun Aug 08, 2010 10:24 am
- Forum: Conquer Club Discussion
- Topic: Sick of 80% of the site
- Replies: 182
- Views: 10476
Re: Sick of 80% of the site
With escalating, i dont mind it with 2-5 players, but with 6-8 players i find it a bit ridiculous. If everyone knows how to play the game, the first half a dozen or so turns will be just moves to get cards. But because there are so many players it kinda forces people to play badly. What I mean is ...
- Sun Aug 08, 2010 5:37 am
- Forum: Conquer Club Discussion
- Topic: Sick of 80% of the site
- Replies: 182
- Views: 10476
Re: Sick of 80% of the site
no spoils means nobody wants to waste their troops eliminating players.
My experience definitely differs.
Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win. Next time you lose your battle for a continent in a no spoils game ...
My experience definitely differs.
Really, probably because your a freemium and cant be bothered wasting one of your spots on a game your unlikely to win. Next time you lose your battle for a continent in a no spoils game ...
- Sun Aug 08, 2010 4:52 am
- Forum: Conquer Club Discussion
- Topic: Sick of 80% of the site
- Replies: 182
- Views: 10476
Re: Sick of 80% of the site
Something needs to be done about the suggestions part of this site. No changes that really affect gameplay positively are made, all we get is more gimmick settings like nuclear spoils...
I dont know how nuclear spoils were introduced before a standard rate card system. Nuclear spoils just makes ...
I dont know how nuclear spoils were introduced before a standard rate card system. Nuclear spoils just makes ...
- Wed Aug 04, 2010 6:46 am
- Forum: Suggestions
- Topic: Assured armies on first turn of games
- Replies: 119
- Views: 78320
Re: First Turn Troops Calculated on Game Initialisation
Starting first already gives you the advantage of staking out your territory and being the first to trade cards, why should it also give you the bonus of having more reinforcements at the beginning.
Not always true about being able to cash first. MANY a time in Flat rate, i've lost, even though i ...
Not always true about being able to cash first. MANY a time in Flat rate, i've lost, even though i ...
- Wed Aug 04, 2010 2:56 am
- Forum: Suggestions
- Topic: Assured armies on first turn of games
- Replies: 119
- Views: 78320
Re: First Turn Troops Calculated on Game Initialisation
Starting first already gives you the advantage of staking out your territory and being the first to trade cards, why should it also give you the bonus of having more reinforcements at the beginning.
With the continent bonus you could just make continent bonuses not part of the troops calculated on ...
With the continent bonus you could just make continent bonuses not part of the troops calculated on ...
- Thu Jul 29, 2010 5:52 am
- Forum: Suggestions
- Topic: Assured armies on first turn of games
- Replies: 119
- Views: 78320
First Turn Troops Calculated on Game Initialisation
Concise description:
On the first turn the troops everybody should receive should be calculated when the game is intialised
Specifics/Details:
On larger maps where the bonus is larger than the normal 3, if you go last the troops you receive can be significantly different to what the first ...
On the first turn the troops everybody should receive should be calculated when the game is intialised
Specifics/Details:
On larger maps where the bonus is larger than the normal 3, if you go last the troops you receive can be significantly different to what the first ...
- Tue Jul 27, 2010 8:24 pm
- Forum: Tool Archives
- Topic: Clickable Maps :: Version 4.12
- Replies: 417
- Views: 401252
Re: Clickable Maps :: Version 4.2
When I use clickable maps, everytime i click to perform an action the screen jumps down to the action area, which gets fustrating after a while. How do i stop this from happening?
- Sat Jul 24, 2010 11:22 pm
- Forum: Conquer Club Discussion
- Topic: Seeing neighbouring changes with Fog games
- Replies: 4
- Views: 381
- Sat Jul 24, 2010 11:22 pm
- Forum: Tool Archives
- Topic: ConquerStats - Ingame analysis
- Replies: 179
- Views: 396780
Re: ConquerStats - Ingame analysis
Hi, with conquerstats I cant see the graphs even though i have installed the latest version of silverlight, all i have is a button asking me to install microsoft silverlight, but when i click on it and try to install it says ive already installed the latest version.
- Sat Jul 24, 2010 2:46 am
- Forum: Conquer Club Discussion
- Topic: Seeing neighbouring changes with Fog games
- Replies: 4
- Views: 381
Re: Seeing neighbouring changes with Fog games
Also is there anyway to switch of statistics, I have BOB which makes statistics redundant
- Sat Jul 24, 2010 2:43 am
- Forum: Conquer Club Discussion
- Topic: Seeing neighbouring changes with Fog games
- Replies: 4
- Views: 381
Seeing neighbouring changes with Fog games
Is there any add-on or something that allows you to see changes that occurred in your neighbouring territories? I like fog games but forget who my neighbours are, the amount of troop they had the previous turn and as such my strategy is affected. When I wasn't premium I used to take screen shots ...
- Sun Feb 14, 2010 8:59 am
- Forum: Recycling Box
- Topic: [Abandoned] - Chinese Civil War
- Replies: 65
- Views: 23294
Re: Chinese Civil War, 1946-1950 Update 2/10
If this was on facebook, I would like this map. Great idea and good graphics, hope you nail the gameplay.
- Sun Nov 22, 2009 1:54 am
- Forum: The Atlas
- Topic: Re: RAIL ASIA [1.11.12] QUENCHED
- Replies: 471
- Views: 438732
Re: RAIL ASIA (V04)
I think you should get rid of Indonesia and the Phillipines. Theyre rail systems arent connected to the rest of the continent, and most of them aren't even connected together mostly (not like Japan with their rail tunnels). The rail systems in these nations aren't valued for their quality anyway.
- Thu Oct 29, 2009 3:24 am
- Forum: The Atlas
- Topic: [Official] Classic Revamp [Quenched]
- Replies: 697
- Views: 601975
Re: [Official] Classic Revamp (V5, page 14, 10/19/09)
I like the names of the cities in all the continents, except for Asia.
I personally would like to see Delhi's dot moved more south, Novosibirsk's dot changed to Lhasa, Yakust changed to Ulan Baator and Magadan (i doubt anybody on this website has heard of this city) changed to Yakust. I dont know ...
I personally would like to see Delhi's dot moved more south, Novosibirsk's dot changed to Lhasa, Yakust changed to Ulan Baator and Magadan (i doubt anybody on this website has heard of this city) changed to Yakust. I dont know ...
- Thu May 14, 2009 8:13 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Welcome to mars!
- Replies: 121
- Views: 55858
Re: Welcome to mars! Update p. 3
I dont know if i like the story line. Couldn't you make it a bit more closer to today and have different nations trying to colonise it (US, Russia, China, EU, India and Japan) and name the continents after them. Alternatively you could do a straight geographic map with no storyline.
- Sat May 09, 2009 3:06 am
- Forum: The Atlas
- Topic: Greenland [Quenched]
- Replies: 349
- Views: 207084
Re: Greenland [D,GP,GR] - final images p1&17
Should the passes start as neutral? Graphically the map is good, the only thing i dont like is the two 'water lines' around the word Greenland. It looks watery, not icy. the text about losing a troop for the passes im not sure about, but i dont see what else you can do, unless you write it on the ...
- Thu May 07, 2009 11:36 pm
- Forum: Foundry Discussions
- Topic: The map formerly known as World Cities
- Replies: 393
- Views: 138443
Re: World Cities (V8, 5/06/09)
If you have suggestions of how to rearrange Europe while keeping the exact same gameplay please let me know. I would like to switch the wrap around border back to London instead of Reykjavik as well but I couldn't find a way with this proposed connection map.
Post a picture of the map without any ...
Post a picture of the map without any ...
- Thu May 07, 2009 3:02 am
- Forum: Foundry Discussions
- Topic: The map formerly known as World Cities
- Replies: 393
- Views: 138443
Re: World Cities (V8, 5/06/09)
and if your going to keep paris in that location you might as well rename it berlin. Geographically more accurate and also one of the great European cities.
- Thu May 07, 2009 2:08 am
- Forum: Foundry Discussions
- Topic: The map formerly known as World Cities
- Replies: 393
- Views: 138443
Re: World Cities (V8, 5/06/09)
I like the new look. With the mini map, you should make the bonus numbers the colour of the continents. I also think you should expand Europe out east, get rid of rome (which looks really bad where it currently is, add moscow to Europe and add another Asian city (theres thousands to choose from, I ...