I'm sorry, I have to agree with some of the sentiments above. It's a terrific idea for a map, but its too similar to something that's already been done. Unfortunate luck.
I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no ...
As long as I'm back in the forum posting in all my favorite threads for a few days, I definitely need to chip in my opinion here (again):
We can suppress needlessly large maps, without an arbitrary, unchangeable limit. If someone tried to make a 2000 pixel tall map with 20 territories, we as a ...
It's quite simple: i should not know two distant armies i can not see fought. i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus. i should know the names of any territory i just lost. i should know the ...
Not back at CC but checking in; nice to see the pressure for this hasn't let up yet.
Starting these trial games was the best thing we could have done! Most good suggestions end up falling down the page, since nobody has anything to add. But since this thread is also used for coordinating games, it ...
Yeah, if KNs have to be an exception, it should be a simple exception. Maze Craze will just be a very interesting map with AA. You can't hold the walls, but you can attack the largest distances along the walls... which kind of makes sense, in a weird perverted way. I like it. I'd definitely play a ...
The amount I care about this is rapidly diminishing.
Not a very mature comment...
"I can't get my own way so I'm going to sulk in the corner"
C. No, I meant it the opposite way... I realized that this change really has very little effect on the overall awesomeness of the suggestion itself. I ...
It seems to fall to me to create the thread again.
Diddles has been forum banned and stripped of premium, for multiple accounts again. As far as he can tell, this is for the same multiple accounts that he was busted for last time, and he was allowed to buy back form that. I'll fill in more ...
I'm not going to bother with the quotes I'm responding to, or with avoiding repitition, but here's my input to the conversation since my last post:
These wouldn't contain any information besides a number, that the doctors could use to look up the actual information, that they already have (unless ...
Give me a break. Some of the stuff you post is worrisome, but not this. These are simply medical tags, that allow the doctor to pull up the information on you that he has already. If you get in a car crash, and you're allergic to X, but you don't have any ID on you at the time (or it was destroyed ...
wait, do all three winners from the last game get to play next or just Stephen since he was the "original winner" because he's selected 1v1 and there's three of us.... just trying to get a feel for what's going on You're next in line still, so the 1v1 game will be him versus you. smwhitey won't ...
Couldn't we simply take basic win %, and use opponents instead of games? [opponents beaten]/[opponents played]. This way, winning 8-player games is still better than winning 3-player games, but if you win enough 1v1's, it works out the same.
So in lack's above example, Player A (who won a 3-player ...
I'd say that not allowing those maps is a solution. Incompatibility didn't stop them from implementing 8 player games, they simply solved the problem by eliminating the clash.
Completely different area though - this is something that is limited by the number of starting locations - not the ...
NO!!! because strategy goes out of the window and the game becomes only luck based
Also if this was added I'm sure a lot of people would leave cc There would still be "red," blue", "green" armies. You just wouldn't know which player was red, which player was green, and which player was blue.
Actually, I'm starting to like the restricted maps option. We're already not allowed to play certain maps if we're doing 8-player... Why not have certain maps be unplayable with AA? This way, we don't have to compromise the integrity and simplicity of the rule. Just have it behave like 7-players ...