More for the games that are finished, but also useful for current games, it would be cool to be able to roll-back in a timeline to see the progression of the game. The idea comes from just not knowing which game it was when the board is covered in one color.
Possible to rearrange the login screen so the password appears before the sample map backdrop? I could login much quicker in slow network bandwidth geographical areas, such as my home. This is because the password rememberer doesn't populate the password field until ...
I see that the entry points are supposed to reset to 3 neutrals each new turn. I'm in a game right now, I watched the turn change and there was an 11 colored on armoury XI-XII, as you can see in game 12213280. It was there at the end of the round, and still at the beginning of the round after I went ...
least games to get to 2000 would be the only one I'd have a chance to make it onto if I'd even have a chance at that. I got there pretty quick though I think
To be top 5 you'd probably had to do it in less than 40 games.
I reached 2000 in about 40-45 games I think and that was a year and a half ...
least games to get to 2000 would be the only one I'd have a chance to make it onto if I'd even have a chance at that. I got there pretty quick though I think
It would be interesting to see how many kills each player has. I imagine some players sit back and let others do the dirty work, whereas other players just go for the throat. It would be interesting to see it quantified.
An undo that keeps track of the last few game functions. If another player does anything, the undo can't go back beyond that point, it resets and keeps track again until another player does something.
The next thing that would disable it would be if you lose a roll. This would allow ...
Hey Twill, great thanks for the consideration. I'll draft something up...
BTW I think you guys do a great job with cc, I've played a lot of risk games online going back like ten years, and this is by far the best one in many ways.
Also, to the people out there that lose 20 armies attacking a 4, they might see it as perfectly "fair" to get to redo that attack, because they just got diceraped and "the dice are broken" and many people doesn't think that he should have lost that many. To them, "fair" would be redoing his ...
well yer but i dont hink an undo button would be fair at all....like wat happens in freestyle when u end your turn, but then an elimination chance comes up, u can press the undo button. it just doesnt seem fair to me
That's why I said only in fair situations. You would have many triggers that ...
get greasemonkey and the clickable maps script. in it is a confirm button for all actions...
I understand that, but it is different than an undo button. A confirm just doubles the click qty., by the time you notice your mistake it's still too late, but wouldn't be for an undo button in fair ...