Search found 68 matches

by Bartoli
Fri Nov 14, 2008 5:49 pm
Forum: The Atlas
Topic: Forbidden City [Quenched]
Replies: 442
Views: 426709

Re: Forbidden City [Quenched]

Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.
Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?

Cairns, i mean that when you want to move, it keeps ...
by Bartoli
Thu Nov 13, 2008 4:22 pm
Forum: The Atlas
Topic: Forbidden City [Quenched]
Replies: 442
Views: 426709

Re: Forbidden City [Quenched]

Excellent map, it's amazing how to find out all the connections Although it's more less clear where the bonusses are -- i'm wondering whether all connections are correct.

>> i like the current connections - although i wouldn't know if i didn't have BOB. It is totally not clear how the connections ...
by Bartoli
Mon Nov 03, 2008 3:26 pm
Forum: Conquer Club Discussion
Topic: On free Haloween speed games
Replies: 13
Views: 1154

Re: On free Haloween speed games

it was very nice to see so many speed games going on! although the map is a bit weird, (and a bit small), it was fun!

shoudln't all freemiums be premiums?
by Bartoli
Fri Sep 19, 2008 4:17 am
Forum: Conquer Club Discussion
Topic: Is there a way to prevent...
Replies: 3
Views: 328

Is there a way to prevent...

Is there a way to prevent cooks from joining my games?

if i win; i get 4 points, and if the cook wins (what does happen due to incredible unlucky dices), he gets like 80 points...

nothing against cooks though,
by Bartoli
Wed Sep 17, 2008 3:18 pm
Forum: Tool Archives
Topic: Clickable Maps :: Version 3.21
Replies: 543
Views: 142547

Re: Clickable Maps :: Version 3.21

Is it possible to stop the map from jumping to the bottom??

it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,

i think it would be a great advancement in the clickable map program
by Bartoli
Sun Sep 14, 2008 7:09 am
Forum: Tool Archives
Topic: REDUNDANT : Conquer Club Map Rank
Replies: 807
Views: 74759

Re: Greasemonkey script : Conquer Club Map Rank



I still need info on the separate problem of map rank not finishing/no charts.

Mine stops at: Scanning Bartoli Treasures Of Galapagos Games: 7 of 7 100% -- i can't close the window - not can i see any charts but a few win/loose charts, but no points charts...

It has to following warnings in ...
by Bartoli
Sat Sep 06, 2008 8:26 am
Forum: Tool Archives
Topic: map rank, settings
Replies: 18
Views: 3438

Re: map rank, settings

My Map rank does not function properly anymore. I got the latest version installed.

What goes wrong is that after a while of analyzing the data of all the games, it stops. I get a table with i suppose almost all games - but only a few blank yellow to see the chart. Neither does the 'close' button ...
by Bartoli
Thu Jan 10, 2008 10:17 pm
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

^MsCarolyn^ wrote:Earth to tournament ... tournament come in *over*


lol


it's okay youarekoolerthanme, looking foreward to the next one
by Bartoli
Wed Jan 02, 2008 8:51 pm
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

Game finished:
game 1479940

Me and Jef are to next round,

Lax didn't make it.
by Bartoli
Fri Dec 28, 2007 8:14 pm
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

Good luck in the new round!

but hey, complaining about random.org?

the start of my game is too funny: red starts with 3 in australia, and almost all of europe
and green allready has southamerica from the start !!!

unfortunatly; i'm blue.

would have been nice

ps: game 1479940
by Bartoli
Thu Dec 20, 2007 5:08 pm
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

Round 2:

Game 1384411

1: Bartoli
2: bspride
3: amazzony

and eliminated
4: nathanef
by Bartoli
Thu Dec 20, 2007 9:44 am
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

Re: sorry

shift wrote:i cant join cc and play more
nice to meet you all =;


regret to hear that. has been nice. hope you're okey, and join in later again.



ps. if shift really leaves, then JeF would advance to the next round, isn't it?
by Bartoli
Wed Dec 12, 2007 8:47 pm
Forum: Archived Suggestions
Topic: Scoring change
Replies: 15
Views: 2092

I would like a scoring change to (loser's score/Winners score)*10 +10.

sounds nice. but if you think about it; then would SkyT be fieldmarshal at this moment; and everyone would be playing trips or dubs against very weak players.

or do i miss something??

yeah but I believe people who win games ...
by Bartoli
Wed Dec 12, 2007 6:29 pm
Forum: Archived Suggestions
Topic: Scoring change
Replies: 15
Views: 2092

Risktaker17 wrote:I would like a scoring change to (loser's score/Winners score)*10 +10.


sounds nice. but if you think about it; then would SkyT be fieldmarshal at this moment; and everyone would be playing trips or dubs against very weak players.

or do i miss something??
by Bartoli
Wed Dec 12, 2007 8:48 am
Forum: Completed 2008
Topic: Kooler's Klassic Tournament [WINNER: ^MsCarolyn^]
Replies: 140
Views: 56942

We could start it now since one is eliminated in the other game, and the players that will go to the next round are known,

or you prefer to let if finish?
by Bartoli
Sat Dec 08, 2007 5:59 pm
Forum: Conquer Club Discussion
Topic: WE HAVE A TIE FOR FIRST!
Replies: 26
Views: 1416

as in the rest of the scoreboard; the one with the more games experience comes first

in this case its a bit weird; cause someone with less games at number one did a better job, (or maybe not?)
by Bartoli
Sat Dec 08, 2007 5:57 pm
Forum: Conquer Club Discussion
Topic: WE HAVE A TIE FOR FIRST!
Replies: 26
Views: 1416

not exactly, as Poo misses like 600 games.....
by Bartoli
Sat Dec 08, 2007 2:16 pm
Forum: Closed C&A Reports
Topic: Secret alliance
Replies: 1
Views: 393

you should use the form
by Bartoli
Fri Dec 07, 2007 9:22 pm
Forum: Conquer Club Discussion
Topic: Should disclosing locations to other players in FoW games...
Replies: 22
Views: 1321

its called "i would leave negative feedback if a guy told others where i was hiding".
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.

I have to agree.

i agree too; risk is not a quiet game -- it's about ...
by Bartoli
Fri Dec 07, 2007 9:18 pm
Forum: Melting Pot: Map Ideas
Topic: Tic Tac Toe - Blackboard Style
Replies: 81
Views: 7101

You can also split it in 4 territory, and make it a win for anyone who does make a line -- that will be 12 territory then.

it's also possible to make connection like that; so , for instance the left two have connection to the right to of the box on the right...

or something like that :?
by Bartoli
Fri Dec 07, 2007 9:00 pm
Forum: Melting Pot: Map Ideas
Topic: Tic Tac Toe - Blackboard Style
Replies: 81
Views: 7101

the problem is that someone can easily be eliminated before their first turn.

that goes against the rules of maps for this site
Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.

and the ...
by Bartoli
Fri Dec 07, 2007 8:55 pm
Forum: Conquer Club Discussion
Topic: My Points
Replies: 33
Views: 2339

could be an amazing strategy!

loose all your points to some, say a babysitter did it; win hunderds of points being a low rank; and then get the points you lost in the deadbeat games back :idea: :idea: :idea:
by Bartoli
Fri Dec 07, 2007 8:48 pm
Forum: The Atlas
Topic: Duck & Cover [Quenched]
Replies: 341
Views: 195750

i like the ice cap, has something sweet, and make the map more complete. 8)

without looks a bit dry, but also nice though...
by Bartoli
Fri Dec 07, 2007 8:39 pm
Forum: Melting Pot: Map Ideas
Topic: Tic Tac Toe - Blackboard Style
Replies: 81
Views: 7101

wuw! sweet idea. it will be like doodle earth assasin freestyle!!!

maybe it's best to give everyone just one territory.

man, there will be a very large thread on strategy though... :shock:
by Bartoli
Fri Dec 07, 2007 8:24 pm
Forum: Archived Suggestions
Topic: Separate Single and Team Score
Replies: 102
Views: 14997

already suggested i guess...

don't know if its on the to do list though... :?:

or rejected :?

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