Search found 296 matches

by Ishiro
Mon Jan 21, 2008 7:42 am
Forum: Tool Archives
Topic: Start A Game GM Script?
Replies: 7
Views: 2422

Yes... I was exaggerating. However, the point remains. People being able to very easily create 50 games could be detrimental.
by Ishiro
Sun Jan 20, 2008 11:21 pm
Forum: Tool Archives
Topic: Start A Game GM Script?
Replies: 7
Views: 2422

Click the start game button really fast a bunch of times.

a "make [insert number]" box would be nice

It would have to be limited to a very small number, because similar to the issue that yowzer14 describes, having people click "make 999" would hurt the site far more than "make 3" would help.
by Ishiro
Fri Jan 18, 2008 8:12 am
Forum: Callouts Archives
Topic: Greasy Monkeys [Dev/Testing] [Ask and you may receive]
Replies: 41
Views: 11421

I'll join.
by Ishiro
Fri Jan 18, 2008 8:11 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Personally, I'd like the floating bar to be the same width it would be if it is not floating.
by Ishiro
Wed Jan 16, 2008 6:05 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Rapid Application Destruction?
by Ishiro
Tue Jan 15, 2008 10:50 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Hmm... wouldn't having an "Attack X times" button give an unfair advantage in realtime/freestyle games?
by Ishiro
Fri Jan 11, 2008 4:47 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461


Hi Ishiro - I've just read this - The deferred value is only used to show the deferred armies when the player is playing his turn...

I.e. for when the player has pressed Begin - and until the player is deploying his deferred armies - at all other times the plan was to calculate the deferred ...
by Ishiro
Fri Jan 11, 2008 3:34 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

can you put a higher and fixed width to HUD, so the end attack and end fortify will not near eachother
like actually, when HUD is off

I could do - but actually I think the UI is nicer like this... Once you get used to using your mouse more accurately you won't click the wrong button.

C ...
by Ishiro
Wed Jan 09, 2008 11:41 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Ahh... missed that key word. Problem is in the code that displays the final team's info when the player loop is done. Starting on line 2868 in the code, it needs to be changed to match the team line displays inside the loop. There are actually a couple of problems (fog of war counts are not being ...
by Ishiro
Wed Jan 09, 2008 8:48 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Frop wrote:Bug(?): The Armies and Territories percentage isn't displayed except for the last Team if you have Stats set to Standard. If you use Extended stats the percentages are displayed for each team.


Thats the difference between Standard and Extended stats.
by Ishiro
Tue Jan 08, 2008 6:05 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

I've been looking at the alignment stuff for a long time and I don't think there is anything that can be done as far as the script is concerned. My desktop is 1920x1200 and if I have the browser window not maximize, but dragged out to cover everything, I don't need the offsets, but if I grab the ...
by Ishiro
Tue Jan 08, 2008 5:46 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

A bug in 3.5.1. Was also present in 3.4.5.

Check this game m

Choose standard stats table and check deferred armies for arbz ... it shows 4.
However arbz has not just missed a turn.


Cicero

OK - I'll look into fixing that Thursday!

C.

if (log[i].has("deferred")&#41 ...
by Ishiro
Mon Jan 07, 2008 6:22 am
Forum: Tool Archives
Topic: Clickable Maps :: Version 3.21
Replies: 543
Views: 144332

I believe, and I could be wrong here, that if you are using BOB and Clickable Maps, you have to make sure BOB loads first. However, every time yeti_c makes an update to BOB, if you download it, by default Greasemonkey puts the most recently updated/installed script last. So, every time you update ...
by Ishiro
Sun Jan 06, 2008 1:44 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Yeah... I spend too much time doing C# where null values mess everything up.
by Ishiro
Sun Jan 06, 2008 9:35 am
Forum: Archived Suggestions
Topic: Suggestion: "Select all" for maps in Game Finder
Replies: 29
Views: 2117

If you use the Firefox browser, get Greasemonkey and then install the Saved Searches script.
by Ishiro
Sun Jan 06, 2008 8:59 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

yeti,
In games you are not in, BOB is broke. Its the floating action form. Replace:
if (OPTIONS["floatActions"] == "On")
{
var actionForm = document.getElementById('action-form')
actionForm.style.position='fixed'
actionForm.style.bottom=0 ...
by Ishiro
Mon Dec 31, 2007 7:52 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 365461

Aerial's explanation is more complicated than it needs to be. The way missed turn armies work now is:

Armies Due (calculate as normal)

Initial Deployment before attack phase = Armies Due

Deferred Deployment after attack phase = Armies Due * Missed Turns


If you are playing a classic ...
by Ishiro
Wed Dec 19, 2007 5:35 pm
Forum: Tool Archives
Topic: Clickable Maps :: Version 3.21
Replies: 543
Views: 144332

Until a release is made, if you go into Greasemonkey and choose to edit the script, find the line:
function onKeyPress(e) {

Then comment out the following lines (put two backslashes at the start of each line, "//", no quotes):
if ( e.which == 101) { // e (end ...
by Ishiro
Tue Dec 18, 2007 10:47 pm
Forum: Tool Archives
Topic: Point Winnings Figure-Outer?
Replies: 9
Views: 2740

Yes.. but checking the score in a 6 person game means the script has to open 6 pages to get the info it needs.

Seriously, getting info from another page is a pain in the ass. The best bet is to first try to get Lack to include the player's current score in the tool tip hover text of either their ...
by Ishiro
Tue Dec 18, 2007 8:30 am
Forum: Tool Archives
Topic: Point Winnings Figure-Outer?
Replies: 9
Views: 2740

You could also handle it by writing essentially two scripts... the first would be for the Scoreboard, as you page through it, it will store all the scores to a file. The second would be the game script that would use the stored values in the file to do calculations. Your calculations would then be ...
by Ishiro
Mon Dec 17, 2007 9:36 pm
Forum: Tool Archives
Topic: Point Winnings Figure-Outer?
Replies: 9
Views: 2740

A Greasemonkey script would never be completely correct. There is a math formula for the points, but it is based on the current scores of the players, player current scores are not listed on the game screen, since Greasemonkey is just javascript that runs on the displayed page, it would not have the ...
by Ishiro
Mon Dec 10, 2007 2:04 pm
Forum: Archived Suggestions
Topic: Greasemonkey: Hover over continents; map inspect on
Replies: 5
Views: 602

Make this suggestion over in the Addon & Script forum:
http://www.conquerclub.com/forum/viewforum.php?f=59
by Ishiro
Sat Dec 08, 2007 8:04 pm
Forum: Closed C&A Reports
Topic: Turn taken; it wasn't me [Hack?]
Replies: 7
Views: 969

I hope you've already changed your password and checked your PC for spyware.
by Ishiro
Sat Dec 08, 2007 12:30 am
Forum: Archived Suggestions
Topic: Varying Premium Limits
Replies: 186
Views: 84705

The problem with this is the last day people would take tons of games, when the premium is done. Then they finish those games, and buy it again for a week. Cheats Lack from money.

That, as I see it, would be exactly the problem. Some people would pay for a month, at the end sign up for tons of ...
by Ishiro
Sat Dec 08, 2007 12:28 am
Forum: Archived Suggestions
Topic: army strengths change to dark shades, hard to read
Replies: 1
Views: 330

I'm pretty sure the colors used for the armies are constant. Perhaps what you mean is that the colors look brighter or darker against certain backgrounds?

Go to advanced search