15 random games
Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw
Search found 91 matches
- Thu Oct 16, 2014 6:58 pm
- Forum: Callouts Archives
- Topic: +1800 Games (Captain's and above)
- Replies: 1927
- Views: 516066
- Thu Oct 16, 2014 6:57 pm
- Forum: Callouts
- Topic: +2000 Games (Majors and above)
- Replies: 2953
- Views: 901225
Re: +2000 Games (Majors and above)
I'm a bit low on game count and can't decide which maps I want to play, so here's:
15 random games
Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)
It has been brought to my attention (thanks ...
15 random games
Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)
It has been brought to my attention (thanks ...
- Tue Oct 14, 2014 4:35 pm
- Forum: Callouts
- Topic: +2000 Games (Majors and above)
- Replies: 2953
- Views: 901225
Re: +2000 Games (Majors and above)
I'm a bit low on game count and can't decide which maps I want to play, so here's:
15 random games
Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)
15 random games
Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)
- Mon Aug 18, 2014 7:30 pm
- Forum: Conquer Club Discussion
- Topic: Changes
- Replies: 15
- Views: 2849
Re: Changes
Well, I'm getting tired of saying this: If they want to change something, they should get a designer to do that. Instead they fiddle with random design elements without any greater plan.
The newest nuisance is the "redesign" of the overview tab: The ratings don't belong there, the avatars are ...
The newest nuisance is the "redesign" of the overview tab: The ratings don't belong there, the avatars are ...
- Thu Jun 26, 2014 4:49 pm
- Forum: Suggestions
- Topic: Please change the way the "next game" button works
- Replies: 0
- Views: 1183
Please change the way the "next game" button works
I'm gonna refrain from using the provided form since this more a desperate plea than a suggestion
For the umpteenth time since the last change of the interface, I clicked on the "next game" button when I was actually in the middle of my turn. So PLEASE, FOR CHRISTS SAKE, change it back to how it was ...
For the umpteenth time since the last change of the interface, I clicked on the "next game" button when I was actually in the middle of my turn. So PLEASE, FOR CHRISTS SAKE, change it back to how it was ...
- Sat Jan 11, 2014 8:56 pm
- Forum: Announcement Archives
- Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
- Replies: 129
- Views: 55780
Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma
Metsfanmax wrote:and in general, we encourage you to add your thoughts there often!
From now on I definitely will, as time permits.
- Sat Jan 11, 2014 7:07 pm
- Forum: Announcement Archives
- Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
- Replies: 129
- Views: 55780
Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma
Increase Escalating Spoils to Avoid Stalemates really
Indeed. I thought we had the round limit feature for that....
Lx
yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
Indeed. I thought we had the round limit feature for that....
Lx
yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
- Sat Jan 11, 2014 7:04 pm
- Forum: Announcement Archives
- Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
- Replies: 129
- Views: 55780
Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma
C'mon guys....
Everytime something new is rolled out, most of what you get is "boo" and people crying over this and that.
most??? So far only one aspect of the new upate has been criticized by several players.
So from me the guy gets a big THUMBS UP for doing a lot of work on this site. Keep ...
Everytime something new is rolled out, most of what you get is "boo" and people crying over this and that.
most??? So far only one aspect of the new upate has been criticized by several players.
So from me the guy gets a big THUMBS UP for doing a lot of work on this site. Keep ...
- Sat Jan 11, 2014 5:41 pm
- Forum: Announcement Archives
- Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
- Replies: 129
- Views: 55780
Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma
Increase Escalating Spoils to Avoid Stalemates really
Indeed. I thought we had the round limit feature for that....
Lx
yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
Indeed. I thought we had the round limit feature for that....
Lx
yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
- Thu Jan 02, 2014 6:59 pm
- Forum: Announcement Archives
- Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
- Replies: 122
- Views: 55447
Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi
Thank god you listened to reason. The new front page is much better now, in graphic design and functionality. Since there's no Announcement for that, I think this is the proper thread to give my compliments.
There's still a lot to do, but now I believe that Conquer Club has future. Thank you for ...
There's still a lot to do, but now I believe that Conquer Club has future. Thank you for ...
- Thu Dec 26, 2013 2:35 pm
- Forum: Announcement Archives
- Topic: Updates 12/22/13 - Gaming Interface, Speed Autos, Maps Page
- Replies: 164
- Views: 63165
Re: Updates 12/22/13 - Gaming Interface, Speed Autos, Maps P
Two things:
1. The concept for the update was very good, making BOB pretty much obsolete. Don't get me wrong, I liked BOB, but having that same functionality native is obviously better than having to use an addon. Now with snapshots native, you could implement two other things, that have been ...
1. The concept for the update was very good, making BOB pretty much obsolete. Don't get me wrong, I liked BOB, but having that same functionality native is obviously better than having to use an addon. Now with snapshots native, you could implement two other things, that have been ...
- Thu Nov 28, 2013 10:27 pm
- Forum: Announcement Archives
- Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
- Replies: 122
- Views: 55447
Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi
lord voldemort wrote:The issue is that it looks shit and childish mate
No, the issue is that people thinking design is only about the looks should stay away from trying to design anything.
- Thu Nov 28, 2013 10:21 pm
- Forum: Announcement Archives
- Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
- Replies: 122
- Views: 55447
Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi
Why do you make site updates that are completely incompatible with internet explorer. Granted I use firefox most often, but every now and then ill quickly click over on internet explorer, and now I can not even log in without clicking the scoreboard or something to find the login location.
please ...
please ...
- Tue Nov 05, 2013 11:56 am
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
this really sounds like a good implementation ... has there been any followup ... is this working or still has a little bug?
Uh, sorry, I forgot to post the corrected version, the one I posted has a slight bug, as described in my last posting.
On top of that, what I did is based on BOB 5.2.6, once ...
Uh, sorry, I forgot to post the corrected version, the one I posted has a slight bug, as described in my last posting.
On top of that, what I did is based on BOB 5.2.6, once ...
- Mon Sep 23, 2013 5:33 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 613741
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Gilligan wrote:Update with all airports starting with 5 neutral
Apparently you reintroduced that Omaha/Lincoln bug with that update.
- Wed Sep 04, 2013 7:29 pm
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
I just found a bug in my code that caused the snap to be taken before the fortification on games with adjacent or chained fortifications. I think I fixed it but I'll have to wait for my turn on one of my games to test it, I'll update the above links as soon as I'm sure that I fixed it.
- Sun Aug 18, 2013 6:35 am
- Forum: Tools Suggestions
- Topic: BOB bug on Philadelphia
- Replies: 2
- Views: 2639
Re: BOB bug on Philadelphia
I think there's some fancy new XML-magic that's not yet implemented in BOB, there are several of these errors:
- On Austrum the Objective isn't shown correctly
- On USA 2.1 the State Capital Bonus is always calculated to be 1, even if it should be more than that.
- On Austrum the Objective isn't shown correctly
- On USA 2.1 the State Capital Bonus is always calculated to be 1, even if it should be more than that.
- Thu Aug 15, 2013 5:33 pm
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
Thanks sherkaner, that did the trick.
Here are, like I promised, my changes:
diff
Full Script
Please note, that I didn't change the version number so I won't miss an update, so if you want to use this as the next update, you'll still have to change the version.
And I don't guarantee that this ...
Here are, like I promised, my changes:
diff
Full Script
Please note, that I didn't change the version number so I won't miss an update, so if you want to use this as the next update, you'll still have to change the version.
And I don't guarantee that this ...
- Thu Aug 15, 2013 8:49 am
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
I hit a small roadblock, I thought it would be enough to call snapToChat() on the end of the turn. What happens is that the snap is taken, but the turn isn't ended. My guess is, that the submit-event that's triggered by snapToChat() seems to cancel the submit-event for the button that has actually ...
- Wed Aug 14, 2013 7:59 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 613741
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Somehow I got the feeling you didn't read my last post because of that "feedback" by Bradley Bomber, so here's a kind reminder.
Speaking of connections: I know you're trying to go for geographic accuracy, but do you think you could move Sioux Falls SD slightly away from Sioux City, so it doesn't ...
Speaking of connections: I know you're trying to go for geographic accuracy, but do you think you could move Sioux Falls SD slightly away from Sioux City, so it doesn't ...
- Mon Aug 12, 2013 11:59 am
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
I do like the idea of adding some extra ways to navigate the snaps. I'm not sure I would go so far as to make the snaps invisible in the chat, as their position can relate to ordinary chat which comments on them.
You're right, I didn't think about that.
Anyway, Autosnap and better navigation would ...
You're right, I didn't think about that.
Anyway, Autosnap and better navigation would ...
- Fri Aug 09, 2013 4:17 am
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
I doubt there would be much support for BOB sharing all the snapshots to all players, but the auto-snap at the end of a turn is something I have considered often. I may have more spare time in September and October, so I might be able to do something about this then.
I'm not sure. I for one often ...
I'm not sure. I for one often ...
- Thu Aug 08, 2013 7:12 pm
- Forum: Tools Suggestions
- Topic: Auto Snap (BOB) on game starts
- Replies: 18
- Views: 14061
Re: Auto Snap (BOB) on game starts
I thought about something similar, that is actually not impossible: Autosnap each time you end your turn (of course with an option to turn it off).
What do you think about that? I figure it's not even much work
And this could even have more features, I'm thinking about a complete history of the ...
What do you think about that? I figure it's not even much work
And this could even have more features, I'm thinking about a complete history of the ...
- Sun Aug 04, 2013 6:51 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 613741
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
First off, in case I didn't say it before: This is a great map, thanks a lot for making it.
You are the first person since I redid the state lines awhile ago. For right now, I am reluctant to redo them unless I see more players mentioning the same thing.
I think the borders are fine the way they ...
You are the first person since I redid the state lines awhile ago. For right now, I am reluctant to redo them unless I see more players mentioning the same thing.
I think the borders are fine the way they ...
- Fri Jun 21, 2013 6:31 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 613741
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Augusta
Looks right to me though, 9 for territs + 2 for capitals + 1 Maine + 3 New Mexico = 15.
It's adding up correct, but the game log and bob aren't showing the extra state capitals.
Game log didn't show the extra capital bonus because I only took it last turn, so that's correct.
BOB on the ...
Looks right to me though, 9 for territs + 2 for capitals + 1 Maine + 3 New Mexico = 15.
It's adding up correct, but the game log and bob aren't showing the extra state capitals.
Game log didn't show the extra capital bonus because I only took it last turn, so that's correct.
BOB on the ...